Himo Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears tight fitting clothing which further accentuates his frame. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Himo was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.
Motivation: He is terrified, and will act out of fear; and wants to open a new tavern
Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Unemployed
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. Carnelian (80 gp). Violet garnet (1000 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hobart Thistletop, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'2" and wears a white vest and prefers green and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a broad hat to cover his moderate length black hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Hobart is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hobart took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 52 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 18 (+4) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Star ruby (700 gp). Rhodochrosite (7 gp). Amber (50 gp). 1 Minor magic item.
Thervan Mystralath, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a well pressed and immaculate suit (or dress). He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the north. He was an athlete and attended two major summer competitions. He never won. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Optimist, Athletic. Flaws: Insane, Cynical. Bonds: Poor. Occupation: Carpenter
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Oriax Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His silver hair, when down, is lengthy. He has several tiny topaz earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He's also a talented Barkeep, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and he is a bit of a kleptomaniac
Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Criminal record, Debt, Job. Occupation: Mason
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 100 gp. Alexandrite (500 gp). Red spinel (90 gp). Golden yellow topaz (500 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shifting Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'2" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His left hand appears badly burned and disfigured. His red fur is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He comes from a rich western family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Marshal.
Motivation: Balancing his hectic life and new Marshal responsibilities is difficult.
Bonds: Job, Criminal record, Rich. Occupation: Marshal
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 18 (+4) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnoll, Orc, Abyssal, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. Citrine (40 gp). Peridot (40 gp).
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