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Advanced [show]


Umpen Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple black line shooting up and back down, and he perpetually has his flail ready. He has styled his auburn hair well, parting it to the left. His violet eyes are passionate and lively.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Umpen grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Umpen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Adventurer. Occupation: Butcher

Voice: Rolls R's

Attributes [hide]

Umpen Sympony, Male Gnome Cleric 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 15 (+2)10 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 20000 sp. Alexandrite (400 gp). Moss agate (10 gp). 1 Minor magic item.


Social Check DCs


Naill Holimion, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears green leather gloves, a green jacket, and tight pants, and is pretty ugly. His head has been shaved. His eyes are hazel and catlike.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Architect, who enjoyed hunting, Naill was taken on many hunting expeditions. While studying, he fell in love. They married and had a daughter. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and to clean up the streets

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Nature, In love. Occupation: Bowyer

Voice: Nasally tone

Attributes [hide]

Naill Holimion, Male Elf Warrior 4
Medium (4'9") Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 9
Languages Common, Elven, Draconic, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


John Churchill, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his quarterstaff. He has styled his brown hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. His parents enrolled him in a Ranger school at a young age so that he could practice his psionic talents. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To unite with his brother; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Bonds: Family, Adventurer. Occupation: Layabout

Voice: Smooth and feminine

Attributes [hide]

John Churchill, Male Human Ranger 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp.


Social Check DCs


Gargax Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He keeps his black crest in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. When Gargax reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has achieved small success as a Detective.

Motivation: Expand his business.

Ideals: Opinionated. Bonds: Attractive, Job, Poor, Military. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Gargax Yarjerit, Male Dragonborn Adept 7
Medium (6'5") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 600 gp. Red spinel (80 gp). Carnelian (40 gp). Freshwater pearl (6 gp). Black pearl (1500 gp).


Social Check DCs


Everard Thorpe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple black robe with green stripes complete with hood. He has a silver handlebar mustache and slicked back silver hair. He is baby faced.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He would rather hide behind his crafts than deal with other people.

History: He was born several months after his mother was called into army service. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Criminal record, Military. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Everard Thorpe, Male Human Warrior 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp.


Social Check DCs

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