River Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean red cloak covering his clean studded leather, and a wedding ring on his left hand. His fur is lavender and curly. His amber eyes peer out from beneath his Stetson red hat.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.
History: He comes from a rich western family. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he is greedy
Ideals: Pacifist, Athletic. Flaws: Shy. Bonds: In love, Rich. Occupation: Miller
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Evil (CR 6)
Armor Class 13
Hit Points 53 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Broce Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a brown suit, white shirt, and blue tie. His golden hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is used to getting what he wants. In part because he is a meticulous planner.
History: Broce hails from a village terrorized by illithids. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against illithids.
Ideals: Optimist, Professionalism. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Knight
Voice: Scandinavian accent
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Sylvan, Giant, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 7000 cp. 1 Masterwork Thieves’ tools. 1 Hourglass.
Flask Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a tan suit, blue shirt, and brown tie. He carries with him a set of greatswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His gray fur is matted, messy, and big. His green eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: The child of a Farmer, who enjoyed hunting, Flask was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Bounty Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 15
Hit Points 8 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 20 (+5) | 9 (-1) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 100 gp.
Aelar Meliamne, Male Elf [Permalink]
Personal [hide]
Description: He dresses in green turtlenecks beneath a brown coat with white slacks, and he perpetually has his morningstar ready. He sports a long blonde beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.
Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.
History: Gifted from a young age, Aelar studied abroad. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Rich. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Just what you see.
Bucklal Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His whole body is exceptionally muscular. With a patchy white beard and wild white hair. His gray eyes dart from person to person.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the north to a Healer, Bucklal learned a great deal about his father's area of expertise. A gifted student he started as a Crown-heir, but he got bored and became a Healer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He loathes his own lifestyle; and to be a crown-heir again
Flaws: Depressed. Bonds: Immigrant, Family, Job, Adventurer. Occupation: Healer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 800 gp.
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