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Ghesh Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He has moderate length silver crest. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His first spouse was a Courier, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Ideals: Gifted. Flaws: Disease. Bonds: Poor, Family, Has a crush, Slave. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ghesh Mohradyllion, Male Dragonborn Wizard 5
Medium (6'1") Dragonborn, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 12
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Serpent In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His yellow fur is knotted and matted. His eyes are green and beady.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of a Unemployed, who enjoyed hunting, Serpent was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Serpent took refuge in the old dungeon and found the beat up hammer and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Flaws: Ugly, Racist, Impulsive. Bonds: Nature, Family. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Serpent In Woods, Male Tabaxi Barbarian 4
Medium (5'2") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Everburning torch.


Social Check DCs


Rangrim Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Detective. His golden hair is styled in orderly dreadlocks. His eyes are a pleasant hazel.

Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.

History: Rangrim was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants to meet his childhood hero; and to reunite with his absent mother

Ideals: Optimist. Bonds: Job, Adventurer, Criminal record, Family. Occupation: Detective

Voice: Whispers

Attributes [hide]

Rangrim Gorunn, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)12 (+1) 14 (+2)7 (-2)
Skills Arcana +3, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Grumbar Cotton, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing right arm. He prefers to wear red clothing when he does not wear armor. His hair is black and very short. His hazel eyes are slightly larger than normal.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Barrister. He has achieved small success as a Barrister.

Motivation: To clean up the streets; and balancing his hectic life and new barrister responsibilities is difficult

Ideals: Persistence, Gifted. Bonds: Job, Guardian. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Grumbar Cotton, Male Half-Orc Expert 6
Medium (6'0") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 44 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Religion +4
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Roondar Turen, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. His hair is blonde and curly. He wears large thick round spectacles.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the north his family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Roondar's homeland. Roondar decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Gifted, Fighting. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Roondar Turen, Male Gnome Warlock 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 17 (+3)10 (+0) 12 (+1)18 (+4)
Skills History +2, Performance +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2000 cp. 1 Half-Plate.


Social Check DCs

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