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Advanced [show]


Pijjirik Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears just a white suit. His crest is short and rusty. His red unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast desert. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Adventurer, Nature. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Pijjirik Raghthroknaar, Male Dragonborn Barbarian 11
Medium (6'1") Dragonborn, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 100 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Athletics +7, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +7

Possessions: 2300 gp.


Social Check DCs


Quarethon Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and a wedding ring on his left hand. His white crest is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Flaws: Hedonist, Disease. Bonds: Rich, In love, Religious. Occupation: Adventurer

Voice: pre-pubescent

Attributes [hide]

Quarethon Lhamboldennish, Male Dragonborn Warlock 4
Medium (6'4") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)8 (-1) 18 (+4)20 (+5)
Skills Stealth +3, Survival +6
Senses Passive Perception 14
Languages
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 5 Acid flasks. 3 Smokesticks. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Gimurt Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This light-skinned male wears a blue costume with the symbols of strength on his torso. He is tall, broad shouldered and powerfully built. With bright chestnut hair and a scraggly beard. His face is scarred and worn.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born at the edge of vast forest. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Nature, Slave. Occupation: Cartwright

Voice: Uses sign language

Attributes [hide]

Gimurt Graybeard, Male Dwarf Druid 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)16 (+3) 13 (+1)10 (+0)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Aquan, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 pp.


Social Check DCs


Karg Vance, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing black shirts, loose pants, and blazers most of the time and is in decent physical shape. He has moderate length silver hair. This violet eyed northerner is not easily forgotten.

Personality: Karg wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and money/treasure

Ideals: Disciplined. Flaws: Impulsive, Insane. Bonds: Attractive, Immigrant. Occupation: Blacksmith

Voice: Pirate accent

Attributes [hide]

Karg Vance, Male Half-Orc Adept 7
Medium (6'2") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)13 (+1) 14 (+2)7 (-2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 2000 sp.


Social Check DCs


Richard Barlow, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. He keeps his white hair in a flapper bob. He has gleaming, smiling hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A true patriot, Richard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Persistence, Fighting. Flaws: Disease. Bonds: Military, Adventurer. Occupation: Fortune-teller

Voice: Strong lisp

Attributes [hide]

Richard Barlow, Male Human Expert 1
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 10 (+0)11 (+0)
Skills Deception +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp. White pearl (160 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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