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Advanced [show]


Kite Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears bulky violet painted plate armor. His fur, while still mostly black, has prominent grey streaks. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Military, Family. Occupation: Banker

Voice: Uses lots of figures of speech

Attributes [hide]

Kite Running, Male Tabaxi Wizard 10
Medium (5'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 53 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)14 (+2) 14 (+2)14 (+2)
Skills Insight +6, Investigation +6
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444433

Possessions: Cloth of gold vestments (170 gp). Silver comb with moonstones (1000 gp). Carved bone or ivory statuette (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roge Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. With bright auburn hair and a scraggly beard. He wears large thick round spectacles.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.

History: He is a Chromatic Dragon in disguise. Roge was born on a far southern desert where he grew up under the tutelage of his father, an expert Fortune-teller. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to work out more often; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Cynical, Impulsive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Laughs frequently while speaking

Attributes [hide]

Roge Goodbarrel, Male Halfling Monk 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 15 (+2)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Orc, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Blue star sapphire (1300 gp). Rhodochrosite (14 gp). Violet garnet (200 gp). Moonstone (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. His hair is cut close to his head. He has blue eyes and a white hat with a yellow feather.

Personality: He has always had a great fascination with Dwarven culture. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rangrim is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has built up a small fortune and can afford his own way.

Motivation: A strong sense of loyalty to Dwarven people; and revenge

Ideals: Justice. Flaws: Ugly, Racist. Bonds: Rich, Enemies. Occupation: Sailor

Voice: Italian accent

Attributes [hide]

Rangrim Holderhek, Male Dwarf Adept 2
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 12 (+1)11 (+0)
Skills Intimidation +2, Nature +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male wears a simple brown robe with grey stripes complete with hood. He is tall, broad shouldered and powerfully built. His brown hair is knotted and matted. His eyes are hazel and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.

History: The child of a Cartwright, who enjoyed hunting, Bertram was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: Half-Elven compassion; and he has money and likes to spend it

Ideals: Persistence. Flaws: Insane, Racist. Bonds: Nature, Rich. Occupation: Soapmaker

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Teinithra, Male Half-Elf Expert 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 10000 cp. Banded agate (13 gp).


Social Check DCs


Pikar Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man wears an entirely red suit with yellow socks and a vest with buckled shoes and is in decent physical shape. With bright red hair and a scraggly beard. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Born to a pair of adventurers, Pikar grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Wants his loneliness to end; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Disease. Bonds: Adventurer, Nature, Has a crush. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Pikar Goodbarrel, Male Halfling Aristocrat 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 19 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 9 (-1)16 (+3) 14 (+2)13 (+1)
Skills Stealth +6, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Orc, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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