Quarethon Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears an entirely green suit with black socks and a vest with buckled shoes. His silver crest is kept up in a ponytail inside a feathered hat. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.
Motivation: Regain custody of his daughter.
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Family. Occupation: Masseuse
Voice: Relaxed voice
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 12
Hit Points 73 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 10000 sp.
Harvest Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a violet Stetson hat and violet clothes. He has a moderate pudge and is not very fit. His beige fur, when down, is lengthy. He has a tattooed face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Professionalism. Bonds: Attractive, Rich, Adventurer. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 53 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item.
Wrenn Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many tan ritualistic tattoos. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: Wrenn was born in the east. At a young age he loved to build and create. After coming to the age of reason, Wrenn took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Joker, Gifted, Persistence. Flaws: Racist. Bonds: Family. Occupation: Ruler
Voice: Scratchy, weak
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Qualen Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'7". He wears a simple black robe with grey stripes complete with hood. With a patchy auburn beard and wild auburn hair. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west to a Dyer, Qualen learned a great deal about his mother's area of expertise. His childhood dream was to be a Blacksmith, but he was a colossal failure. He became a Dyer soon after.
Motivation: He is content; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Mundane, Insane. Bonds: Job. Occupation: Dyer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Celestial, Giant
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp. Malachite (9 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Thamior Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tan wide-brimmed hat and tan clothes. His whole body is exceptionally muscular. He keeps his red hair in a pixie cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a logical person and will generally grow upset if things defy logic and science.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A few years later when the west was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Logical, Artistic, Persistence, Fighting. Flaws: Cynical. Bonds: Immigrant. Occupation: Animal Trainer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Carnelian (40 gp).
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