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NPC Generator

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Advanced [show]


Windy Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. He wears his brown fur up. His otherwise smooth face is marked with small tiny scars.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is skeptical of what others tell him and is slow to trust.

History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Nature. Occupation: Herbalist

Voice: Voice breaks

Attributes [hide]

Windy Timber, Male Tabaxi Warlock 4
Medium (5'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Auran, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs


Koeth Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He prefers to wear tan clothing when he does not wear armor. With bright white hair and a scraggly beard. His skin is flawless and his gray eyes scan people very quickly.

Personality: Calm and collected, he is a well trained Bellfounder. He is lazy, self-centered, vain, and jealous.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Sculptor, but doesn't like to broadcast it.

Motivation: He feels that his past leaves him morally obligated to help; and he'd like to take his coworkers down a peg

Flaws: Selfish, Insane. Bonds: Attractive, Job, Religious, Criminal record. Occupation: Bellfounder

Voice: Farmer accent

Attributes [hide]

Koeth Ofandrus, Male Elf Rogue 2
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven, Draconic, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 170 gp. 6 Acid flasks.


Social Check DCs


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears white painted combat armor at almost all times. He has moderate length auburn hair. His face is covered beneath a completely black helmet.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by brigands. Tod was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: He is terrified, and will act out of fear; and a deep hatred of brigands

Ideals: Athletic. Flaws: Fearful. Bonds: Enemies, Military. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Tod TellPenny, Male Halfling Commoner 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 12
Hit Points 17 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 14 (+2)14 (+2)
Skills Performance +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 30000 cp. Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Ildrex Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His crest is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ildrex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Bonds: Attractive, Has a crush, Adventurer, Slave, Nature. Occupation: Architect

Voice: Uses sign language

Attributes [hide]

Ildrex Turnuroth, Male Dragonborn Commoner 8
Medium (6'4") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 13 (+1)16 (+3)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. White pearl (80 gp). Smoky quartz (40 gp). Red-brown spinel (80 gp). Azurite (13 gp). White opal (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kâka Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears dull black sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed nunchaku, just in case. His black hair is singed and shortened. His eyes are violet and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Doctor arts, while his father instructed him in etiquette, music and courtly manner. When Kâka reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted from career to career and currently works as a Doctor.

Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army

Flaws: Ugly, Addict. Bonds: Job, Rich, Military. Occupation: Doctor

Voice: Draws out vowels

Attributes [hide]

Kâka Gentry, Male Half-Orc Bard 7
Medium (5'0") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 21 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)12 (+1) 14 (+2)14 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1200 gp. Moss agate (12 gp).


Social Check DCs

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