Bertram Myerscough, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is well dressed, but even with his fine clothing he looks run-down. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are a pleasant violet.
Personality: Aggressive, abrasive, and angry, Bertram embodies much of what other species detest in the Humans. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born on a small isolated farm. A gifted student he started as a Shepherd, but he got bored and became a Carpenter. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Carpenter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 9)
Armor Class 13
Hit Points 77 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. Peridot (30 gp). Pink pearl (80 gp). Alexandrite (1600 gp). Azurite (8 gp). Jasper (30 gp). Onyx (30 gp).
Gell Harper, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of death around his neck, and a monstrous two handed axe on his belt. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He feeds upon the attention of others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Fighting, Philantrophist. Bonds: Attractive, Rich, Nature. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (6'10") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 330 gp. Rhodochrosite (13 gp). 1 Masterwork Uncommon Weapon.
Melech Secret, Male Tiefling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His dark red hair is knotted and matted. He is very pretty but has cold, dead eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Disciplined. Bonds: Attractive, Religious, Enemies. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 35 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 4000 sp. Golden yellow topaz (1000 gp). Sard (30 gp). Jasper (30 gp). 1 Minor magic item.
Miles Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak. He is physically well-built. His auburn hair is kept up in a ponytail inside a top hat. He has blue eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Farmer arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: He wants to get laid; and he desires power and/or immortality
Ideals: Opinionated. Bonds: Enemies, Rich, Adventurer, Has a crush. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 9)
Armor Class 12
Hit Points 36 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +6
Possessions: 5000 sp. Eye agate (8 gp). Moonstone (40 gp). Jasper (40 gp).
Orsik Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his pickaxe. His silver hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Orsik grew up listening to his father's many stories. He worked as a nervous Healer and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Marry his sister to traveling adventurers.
Flaws: Antagonistic. Bonds: Family, Adventurer, Job. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 700 sp. Brass mug with jade inlays (400 gp).
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