Anverth Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: This western man wears a grey costume with the symbols of strength on his torso. His clothes are grease stained in places. He has moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He also has developed a complete distrust of the Soapmaker profession.
History: Born to a Soapmaker, his mother struggled to pay the bills. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Mason responsibilities is difficult.
Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 140 gp.
Mindartis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His red hair is still thick. His face is covered beneath a completely black helmet.
Personality: Mindartis is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. He hasn't told them the truth, but wants to settle down with them.
Motivation: His religion dominates his actions.
Ideals: Extrovert, Professionalism. Bonds: Poor, Religious. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 12000 cp. 1 Masterwork Musical instrument. 1 Bullseye lantern.
Mûzglob Blakeley, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a small bristly mustache and wavy golden hair. His blue eyes have a joyful gleam in them most of the time.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Justice. Bonds: Religious. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Evil (CR 9)
Armor Class 11
Hit Points 78 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Goblin
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 30 pp. Black star sapphire (1400 gp). Brown-green garnet (60 gp). Aquamarine (300 gp). Rhodochrosite (15 gp). Rose (80 gp). Blue star sapphire (1400 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp).
Hadarai Selevarun, Male Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this eastern man is wearing colorful clothing, dressed as a Navigator. He has done his best to style his auburn hair to look like a famous performer. He has a dull look in his gray eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Elven conditions. He has never given up on his painting dream.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic, Professionalism, Artistic. Flaws: Hedonist, Racist. Bonds: Enemies. Occupation: Navigator
Voice: Excited and jittery
Attributes [hide]
Medium (4'10") Elf, Neutral Good (CR 4)
Armor Class 14
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Burgell Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many white ritualistic tattoos. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A powerful necromancer made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To unite with his brother; and he wants to meet his childhood hero
Flaws: Disease, Emotional. Bonds: Adventurer, Family, Mentor. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 32 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Celestial, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Rose (60 gp). 1 Half-Plate. 1 Masterwork Light wooden shield.
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