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Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has no hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Naal Iranapha, Male Elf Ranger 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 17 (+3)10 (+0)
Skills Acrobatics +4, Deception +2
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 cp.


Social Check DCs


Gimurt Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He tends to wear a large red jacket. His silver hair is cut short with large spiked bangs in the front. He has several tiny amber earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of northern immigrants he idolized his mother. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Athletic, Persistence, Optimist. Bonds: Rich, Immigrant, Adventurer. Occupation: Sailor

Voice: Creaky witch voice

Attributes [hide]

Gimurt Daraln, Male Dwarf Commoner 5
Medium (4'0") Dwarf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 28 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 9 (-1)7 (-2)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 9
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: A necklace of small pink pearls (1000 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Torinn Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and he perpetually has his sword ready. His rusty crest is matted, messy, and big. His fierce gold eyes like to dwell on things.

Personality: He is almost excessively polite to everyone, even when angry. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Ugly, Shy, Disease. Bonds: Adventurer. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Torinn Beryntolthropal, Male Dragonborn Cleric 4
Medium (6'1") Dragonborn, Neutral Evil (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)16 (+3) 15 (+2)15 (+2)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gilbert Shelly, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears brown trousers with green and grey striped suspenders. He wears various colorful collared shirts. He wears his silver hair up. His eyes, though not visible through his cowl, are blue.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by brigands. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Disciplined. Flaws: Fearful. Bonds: Enemies, Military. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Shelly, Male Human Expert 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Tourmaline (80 gp).


Social Check DCs


Patrick Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is heavily combed to the left. His violet eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Engraver, his mother struggled to pay the bills. He has had some formal music training, and achieved minor success. He inherited the family business which he has now maintained for 10 years.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Poor, Has a crush. Occupation: Junk Dealer

Voice: Thin and wheezing

Attributes [hide]

Patrick Tatum, Male Human Adept 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 130 gp.


Social Check DCs

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