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Advanced [show]


Glim Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull brown sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His small hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To find somewhere to settle down; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Impulsive, Mundane. Bonds: Poor. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Glim Rofferton, Male Gnome Commoner 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Oskar Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'0" and wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is smooth and relatively long. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Weaver business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He has set out to sabotage the competition.

Motivation: To reunite with his old friends.

Ideals: Justice. Bonds: Poor, Attractive, Adventurer, Job. Occupation: Weaver

Voice: High pitched and raspy

Attributes [hide]

Oskar Rumnaheim, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kody Hadley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blonde hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Kody was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Seeks redemption; and balancing his hectic life and new tailor responsibilities is difficult

Ideals: Persistence. Flaws: Ugly. Bonds: Adventurer, Criminal record, Job. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Kody Hadley, Male Human Ranger 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 400 gp.


Social Check DCs


Duergath Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is dressed in an above average manner. He wears a colorful flower in his white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: Duergath was born the youngest of three triplets. His mother was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Pacifist, Persistence. Bonds: Attractive, Enemies, Family. Occupation: Actor

Voice: Loud with bravado

Attributes [hide]

Duergath Glanhig, Male Dwarf Warrior 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 19 (+4)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4

Possessions: 240 gp.


Social Check DCs


Adran Aloro, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely black suit with white socks and a vest with buckled shoes. He carries with him a set of rapiers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His black hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was turned out during the war. He and his family wandered east to less war torn lands. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adran fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Fearful, PTSD. Bonds: Military. Occupation: Bricklayer

Voice: Soft and mumbly

Attributes [hide]

Adran Aloro, Male Elf Fighter 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Athletics +5, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. Black pearl (600 gp). 1 Disguise kit. 1 Masterwork Thieves’ tools. 1 Healer’s kit.


Social Check DCs

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