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Art Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with feathered hat. His beige fur, when down, is lengthy. His blue eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Over the years he perfected his riding and shooting skills. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Art fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insomniac. Bonds: Poor, Nature, Religious. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Art Shore, Male Tabaxi Expert 9
Medium (5'7") Tabaxi, Lawful Good (CR 9)
Armor Class 13
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 17 (+3)14 (+2)
Skills Acrobatics +6, Survival +6
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +6

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Dmitriyev, Male Half-Elf [Permalink]

Personal [hide]

Description: 4'9" and lanky with angular features, he is an attractive figure. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. He has styled his golden hair well, parting it to the left. He has a dull look in his violet eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Retire the richest man in the west.

Ideals: Optimist, Entrepeneur. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Godfrey Dmitriyev, Male Half-Elf Cleric 10
Medium (4'9") Half-Elf, Lawful Good (CR 10)
Armor Class 13
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)9 (-1) 12 (+1)12 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644

Possessions: 130 pp. Rhodochrosite (15 gp). Deep blue spinel (900 gp).


Social Check DCs


Ahrim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is drawn into a tight pony tail with a cross scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and many illithids want him driven away

Ideals: Fighting. Bonds: Poor, Job, Family, Enemies. Occupation: Weaver

Voice: Spits and sputters

Attributes [hide]

Ahrim Serenity, Male Tiefling Druid 4
Medium (5'0") Tiefling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Raam Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is kept up in a ponytail inside a top hat. His thin eyebrows rest above his beady silver eyes.

Personality: He dislikes all the random violence that takes place in the south. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Pacifist, Philantrophist. Flaws: Ugly, Addict. Bonds: Rich, Criminal record. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Raam Bitter, Male Tiefling Monk 5
Medium (6'3") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Draconic, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Moss agate (16 gp). Blue quartz (16 gp).


Social Check DCs


Reynard Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He has styled his brown hair well, parting it to the right. His blue eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a habit of throwing himself into exceedingly dangerous situations.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Reynard took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Poor, Nature. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Reynard Hayes, Male Human Paladin 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 84 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Nature +7, Religion +7
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 2400 gp.


Social Check DCs

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