Arannis Berevan, Male Elf [Permalink]
Personal [hide]
Description: This light-skinned male wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his monstrous two handed axe. He is tall, broad shouldered and powerfully built. His golden hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is skeptical of what others tell him and is slow to trust.
History: Gifted from a young age, Arannis studied abroad. After coming to the age of reason, Arannis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions
Ideals: Gifted. Flaws: Ugly, Insane, Shy. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Abad Pride, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large green mantle and cape that has been intricately interwoven into his tan robe. His hair is short and purple. He has several tiny jet earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He would like to get married and retire.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Rich, Has a crush. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 51 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 13 (+1) | 15 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: Sapphire pendant on gold chain (900 gp). Fire opal pendant on a fine gold chain (2300 gp). Solid gold idol (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dworic Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has a very tight haircut. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Doctor in town.
History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and expand his business
Ideals: Fighting, Athletic, Impeccable. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 9)
Armor Class 11
Hit Points 86 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 15000 sp. Jet (50 gp). Golden yellow topaz (1500 gp).
Eberk Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is portly but not overly obese. He wears his blonde hair down. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He invites people to come help in his community garden.
History: He got into the Painter business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Painter like his mother before him.
Motivation: Further expansion of business.
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 200 sp. Rhodochrosite (13 gp).
Ahrim Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and likes to wear ponchos typically of a light blue in addition to tight pants. His brown hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was raised in a island tribe. Ahrim was born on a far northern island where he grew up under the tutelage of his mother, an expert Carter. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Hunter again; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Nature, Immigrant, Job. Occupation: Carter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 4000 sp. Hematite (9 gp). Moonstone (40 gp). 1 Minor magic item.
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