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Alberich Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a grey tunic with tan highlights, and long green pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. He has no hair. He has gleaming, smiling blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: Alberich hails from a village terrorized by goblins. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud.

Flaws: Ugly, Insomniac, Addict. Bonds: Slave, Enemies, Nature. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Alberich Battlehammer, Male Dwarf Rogue 1
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)11 (+0) 9 (-1)9 (-1)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Jet (90 gp).


Social Check DCs


Erias Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is heavily combed to the left. His blue eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Erias took refuge in the old dungeon and found the beat up morningstar and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Artistic, Fighting. Flaws: Emotional. Bonds: Family, Nature. Occupation: Spy

Voice: Raspy

Attributes [hide]

Erias Daraln, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)18 (+4) 14 (+2)10 (+0)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Giant, Halfling, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Fenriz Principle, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his chestnut hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Sage, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Fenriz was left his mother's suit of armor and trained in its use and care. Some 2 years later his spouse died after the birth of his son. Heartbroken, Fenriz never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Flaws: Insomniac. Bonds: Attractive, In love, Poor, Military. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Fenriz Principle, Male Tiefling Warlock 1
Medium (6'6") Tiefling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 10 (+0)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 2000 cp.


Social Check DCs


Ahvain Hanali, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean red cloak covering his clean studded leather. His chestnut hair is braided into rings. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a poor family in the city he treasured whatever gifts he got. Ahvain abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Ideals: Gifted. Flaws: Addict. Bonds: Immigrant, Poor, Adventurer. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Ahvain Hanali, Male Elf Commoner 3
Medium (4'9") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Kellen Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white hair is smooth and relatively long. His eyes are green.

Personality: Overbrimming with self-confidence, Kellen isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He takes great joy in being the best Shepherd in town.

History: Kellen was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his brother; and gnomish compassion

Ideals: Impeccable. Flaws: Racist. Bonds: Job, Criminal record, Family. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Kellen Loofollue, Male Gnome Ranger 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)18 (+4) 13 (+1)14 (+2)
Skills Religion +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Druidic, Ignan, Auran
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 41000 sp. Amethyst (80 gp). Iolite (70 gp).


Social Check DCs

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