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NPC Generator

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Advanced [show]


Conrad Winchester, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black hair is cut short with large spiked bangs in the front. His skin is flawless and his amber eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He pushes his goals aggressively. He is also a coward if confronted.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Bookbinder soon after.

Motivation: Doesn't want to be a Bookbinder and was forced into it by his family; and sabotage a competitor

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Mentor, Job, Family. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Conrad Winchester, Male Human Adept 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)14 (+2) 10 (+0)11 (+0)
Skills Insight +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs


Azzakh Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a top hat to cover his moderate length bronze crest. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Sold as a small child to a wizard, Azzakh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He now mingles about in high society.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and marry his brother to traveling adventurers

Ideals: Justice, Gifted. Flaws: Greedy. Bonds: Poor, Mentor. Occupation: Shoemaker

Voice: Sensual and smooth

Attributes [hide]

Azzakh Tiammanthyllish, Male Dragonborn Sorcerer 4
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 14
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 15 (+2)14 (+2) 10 (+0)15 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gardain Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tan cloak and cross-gartered black stockings. His hair is silver and very short. His eyes are likewise green. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Shepherd and was forced into it by his family; and his relatives are trying to arrange a marriage

Flaws: Selfish, Antagonistic. Bonds: Attractive, Poor, Family. Occupation: Shepherd

Voice: Old Prospector

Attributes [hide]

Gardain Stoutale, Male Dwarf Warrior 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: Amethyst (50 gp). 1 Half-Plate.


Social Check DCs


Dadalan Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. His red crest is kept up in a ponytail inside a Stetson hat. His fair skin shows little sign of his aristocratic breeding.

Personality: Dadalan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dadalan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dadalan. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Extrovert. Bonds: Attractive, Adventurer, Criminal record. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Dadalan Turnuroth, Male Dragonborn Ranger 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 69 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Elven, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. He wears a Stetson hat to hide his balding. His thin eyebrows rest above his beady hazel eyes.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a bricklayer again

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor. Occupation: Cartwright

Voice: Dark and ominous

Attributes [hide]

Anselm Graeme, Male Human Commoner 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)11 (+0) 9 (-1)8 (-1)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 30 pp. 1 Banded mail.


Social Check DCs

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