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NPC Generator

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Advanced [show]


Fargas Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has no hair. He has a dull look in his hazel eyes.

Personality: Fargas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Shepherd

Voice: Eastern European accent

Attributes [hide]

Fargas Brightmoon, Male Halfling Adept 6
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 10 (+0)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Abyssal, Elven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Olunt Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His wide-brimmed hat is riddled with cuts and holes. His green eyes dart from person to person to random spaces in the air.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is harsh and unforgiving.

History: Born to a pair of adventurers, Olunt grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy; and seeks redemption

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Rich. Occupation: Crown-heir

Voice: Rolls R's

Attributes [hide]

Olunt Graybeard, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 19 (+4)15 (+2) 13 (+1)15 (+2)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 70 pp.


Social Check DCs


Windy Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in green turtlenecks beneath a black coat with tan slacks. His brown fur, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Windy was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Windy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Windy. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He'd like to take his coworkers down a peg; and seeks redemption

Ideals: Athletic, Justice. Bonds: Has a crush, Criminal record, Job. Occupation: Layabout

Voice: Whispers

Attributes [hide]

Windy Mist, Male Tabaxi Warrior 19
Medium (5'2") Tabaxi, Chaotic Evil (CR 19)
Armor Class 12
Hit Points 163 (19d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)12 (+1) 9 (-1)15 (+2)
Skills Acrobatics +8, Animal Handling +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +5

Possessions: 1500 pp. A roughly beaten golden orb (30 gp). An abacus with copper, silver and gold markers (30 gp). A roughly beaten golden orb (30 gp). Gold and topaz bottle stopper cork (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Jeweled anklet (2000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold dragon comb with red garnet eye (1300 gp). Jeweled electrum ring (5000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Damakos Horror, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a tan suit, violet shirt, and brown tie. His hair is greying and his face has many wrinkles. His half smiles and black eyes are beguiling and draw you in.

Personality: He has always had a great fascination with Tiefling culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is compelled to act according to his religious beliefs; and he has a crush on the local banker

Flaws: Racist. Bonds: Attractive, Job, Religious, Has a crush. Occupation: Fisher

Voice: Uses lots of figures of speech

Attributes [hide]

Damakos Horror, Male Tiefling Aristocrat 4
Medium (6'3") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)14 (+2) 10 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Chad Read, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy blonde hair. He has blue eyes and a brown hat with a green feather.

Personality: A skeptical and narcissistic man, Chad's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Chad was born in the north. At a young age he loved to build and create. Chad was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Chad decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He seems to be bored by most things; and seeks redemption

Ideals: Impeccable, Persistence. Flaws: Mundane. Bonds: Attractive, Military, Criminal record. Occupation: Shipwright

Voice: Draws out vowels

Attributes [hide]

Chad Read, Male Human Cleric 2
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 15 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1 Disguise kit.


Social Check DCs

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