Drogo Raethran, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his chestnut hair in a flapper bob. His thin eyebrows rest above his beady blue eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born a particularly ugly child, much to the horror of his parents. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Impeccable, Fighting. Flaws: Ugly, Insane. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gomory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this eastern man wears baggy pastel pantaloons and a black scarf. His chestnut hair is styled in orderly dreadlocks. His half smiles and green eyes are beguiling and draw you in.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Gomory grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Athletic. Bonds: Attractive, Adventurer, Rich, Slave. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Draconic, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: Just what you see.
Zook Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, black cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'4" when asserting himself. His blonde hair is singed and shortened. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Eccentric and domineering, Zook will drive conversation. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zook took refuge in the old dungeon and found the beat up hammer and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and wants to open a new tavern
Ideals: Extrovert. Flaws: Ugly, Secretive. Bonds: Job, Nature, Adventurer. Occupation: Assassin
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 41 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 2000 sp. Rose (20 gp). Pink pearl (110 gp). 1 Minor magic item.
Sindri Sympony, Male Gnome [Permalink]
Personal [hide]
Description: 3'4" and muscular, this northern man wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His silver hair is styled in orderly dreadlocks. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Sindri studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his writing dream.
Motivation: Balancing his hectic life and new Scribe responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Athletic, Gifted, Artistic. Bonds: Attractive, Job. Occupation: Scribe
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Nelkin Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. His golden hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Spice Merchant, but he got bored and became a Herbalist. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Optimist. Flaws: Terse, Insomniac. Bonds: Rich, Job. Occupation: Herbalist
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 14 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!