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Advanced [show]


Travok Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His skin is fair and his fingers are delicate and long. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Travok hails from a village terrorized by illithids. His father had invested heavily in several trade routes and wanted him to inherit them. Some 9 years later his spouse died after the birth of his son. Heartbroken, Travok never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Many illithids want him driven away; and to end his boredom

Flaws: Mundane. Bonds: Guardian, Rich, Enemies, In love. Occupation: Miller

Voice: Cold and demanding tone

Attributes [hide]

Travok Dankil, Male Dwarf Monk 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 18 (+4)16 (+3) 11 (+0)6 (-2)
Skills History +5, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Halfling, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Ugarth Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears dull violet sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He wears his brown hair down. He has green eyes and a violet hat with a red feather.

Personality: Ugarth hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east to a Bowyer, Ugarth learned a great deal about his father's area of expertise. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: Wants to raise his children well; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Secretive, Insane. Bonds: Job, Family. Occupation: Bowyer

Voice: Stutters

Attributes [hide]

Ugarth Altham, Male Half-Orc Monk 1
Medium (5'9") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, History +3
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Osco Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is well dressed, constantly wearing a black suit, tan shirt, and blue tie. He has a hunchback. His auburn hair is singed and shortened. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Osco was born in the south. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Soapmaker for hire.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Persistence. Flaws: Ugly, Forgetful. Bonds: Job, Slave. Occupation: Soapmaker

Voice: Soothing and warm

Attributes [hide]

Osco Glenfellow, Male Halfling Warlock 7
Small (3'3") Halfling, Lawful Evil (CR 7)
Armor Class 16
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Persuasion +3, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 600 gp.


Social Check DCs


Erdan Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Shipwright does. His red hair, when down, is lengthy. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Erdan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the east, but his parents moved at a very young age to the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Shipwright.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Extrovert. Bonds: Job, Immigrant, Attractive, Enemies. Occupation: Shipwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Erdan Teinithra, Male Elf Sorcerer 5
Medium (4'7") Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Arcana +3, Survival +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Robert Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: Robert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Gifted. Bonds: Enemies, Poor, Adventurer, Family. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Robert Wakefield, Male Human Druid 1
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 11 (+0)15 (+2)
Skills Insight +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: Just what you see.


Social Check DCs

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