Joser Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky brown painted plate armor. His long auburn hair reaches down to his waist. This amber eyed westerner is not easily forgotten.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a habit of throwing himself into exceedingly dangerous situations.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his brother to traveling adventurers; and to unite with his brother
Ideals: Fighting, Artistic. Flaws: Impulsive. Bonds: Adventurer, Family. Occupation: Shipwright
Voice: Dutch accent
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 |
Possessions: 3000 sp. Star rose quartz (50 gp).
Takra Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy yellow suit. He has done his best to style his red hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Abrasive and pushy, he has a hard time making friends. He feeds upon the attention of others.
History: Takra lived on a farm with his father, near the main road leading to a nearby town. Through the years after Takra was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Takra's father didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well.
Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 25 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp.
Traubon Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tan tunic with blue highlights, and long yellow pants that bunch up around his shoes. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Bricklayer business at a young age. He made a point of taking high paying jobs and getting most of it up front. He got away from his former life and has fallen to alcoholism.
Motivation: He'd like to take his coworkers down a peg; and he is terrified, and will act out of fear
Flaws: Addict, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Bricklayer
Voice: Spits words with contempt
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 18 (+4) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 5000 cp.
Efferil Sylvaranth, Male Elf [Permalink]
Personal [hide]
Description: 5'2" and muscular, this southern man is renowned for his bright yellow suits and hats. He has a long auburn beard with little hanging trinkets. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Performer father left him crippled. During his travels, Efferil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Efferil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Efferil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To pay off his debts; and meet up once more with his childhood friend
Ideals: Athletic, Impeccable. Flaws: Hedonist, Disease. Bonds: Adventurer, Debt. Occupation: Servant
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Goblin
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (500 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Chain shirt.
Stannor Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has all his life been fascinated with dancing.
History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is greedy.
Ideals: Athletic, Artistic. Flaws: Insane, Antagonistic. Bonds: Rich. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 46 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 900 gp. Deep green spinel (80 gp).
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