Mreksh Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He keeps his silver crest in a flapper bob. He wears large thick round spectacles.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Mreksh hails from a village terrorized by illithids. Through the years after Mreksh was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Mreksh's mother didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He wants revenge against illithids; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies. Occupation: Bowyer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Terran
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
Possessions: 40 pp. Emerald (1000 gp).
Bertram Cromwell, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears yellow leather gloves, a yellow jacket, and tight pants. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his red hair to look like a famous performer. He has a dull look in his brown eyes.
Personality: Bertram wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Sailor, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.
Motivation: Wants to open a new tavern.
Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Slave, Job. Occupation: Animal Trainer
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 70 pp.
Naeris Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He wears a grey shirt with thin tan vertical stripes and blue pants. He has a hunchback. With bright silver hair and a scraggly beard. His eyes are likewise amber.
Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: Sold as a small child to a necromancer, Naeris was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Navigator, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Family, Mentor. Occupation: Beggar
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp.
Taklinn Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has styled his golden hair well, parting it to the left. He has green eyes and a tan hat with a brown feather.
Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.
History: Taklinn was born in the north. At a young age he loved to build and create. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To share knowledge with the world.
Ideals: Athletic, Opinionated, Logical, Persistence. Flaws: Fearful. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 42 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp. Tourmaline (100 gp). Zircon (80 gp). 1 Climber’s kit.
Pelt Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a yellow collared shirt and violet pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His gray fur is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born at the edge of vast island. In his 13th year, his parents were killed by a brigands raid, leaving Pelt alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Many brigands want him driven away.
Bonds: Guardian, Enemies, Nature, Rich. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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