Seebo Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He likes to wear ponchos typically of a light violet in addition to tight pants. His white hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Seebo was born in the north. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Stableman.
Motivation: Further expansion of business; and wants to work out more often
Ideals: Disciplined, Philantrophist, Persistence, Athletic. Bonds: Job. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
Possessions: 90 gp.
Ar-Karo Lindsay, Male Half-Orc [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he is dressed in a clean tan cloak covering his clean studded leather. He has silver hair. He tend to wears goggles to shield his eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: When he was but 6 years old his parents immigrated from the north. Ar-Karo was born on a far northern plains where he grew up under the tutelage of his mother, an expert Cartwright. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally
Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Immigrant, In love. Occupation: Cartwright
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Blue quartz (13 gp). Lapis lazuli (13 gp). Deep blue spinel (300 gp). 1 Minor magic item.
Arannis Othronus, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'4" and wears a white shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His black hair is styled in orderly dreadlocks. His blue eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. He always tries to repair and not replace. It was this mentality that drove him into the Performer business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mason father left him crippled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To share knowledge with the world; and he seems to be bored by most things
Ideals: Persistence, Logical. Flaws: Hedonist, Disease, Mundane. Occupation: Performer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp.
Bertram Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in tan turtlenecks beneath a brown coat with yellow slacks. His black hair is unkempt and raggedy. His amber eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 38000 sp. Smoky quartz (60 gp). Alexandrite (300 gp). Freshwater pearl (16 gp). Lapis lazuli (16 gp). 1 Half-Plate.
Rathkran Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a white shirt with thin tan vertical stripes and green pants. His brass crest has been sun bleached extensively. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the north his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions.
Ideals: Joker. Flaws: Addict. Bonds: Nature, Poor, Religious. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 98 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Orc, Sylvan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 3000 gp. Rock crystal (20 gp). Azurite (8 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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