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NPC Generator

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Advanced [show]


Vanuath Chance, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a blue feathered hat and blue clothes. His chestnut hair is matted, messy, and big. His blue unseeing eyes seem to look past you.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful brothel owner made him what he is. Cursed with vampirism at a very young age, Vanuath has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Ugly, Disease, Antagonistic. Bonds: Job, Mentor. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Vanuath Chance, Male Half-Elf Warlock 13
Medium (5'1") Half-Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 97 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)17 (+3) 15 (+2)12 (+1)
Skills Arcana +7, Survival +6
Senses Passive Perception 12
Languages Common, Elven, Gnome, Terran, Aquan
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1543333311

Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Solid gold idol (500 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). A small bag of saffron. (30 gp). Large well-done wool tapestry (100 gp). Jeweled gold crown (4000 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). Jeweled gold crown (4000 gp). Gold dragon comb with red garnet eye (700 gp). 1 Medium magic item.


Social Check DCs


Medrash Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a yellow tunic with violet highlights, and long black pants that bunch up around his shoes, and sports empty pouches on his belt. His blue crest is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He also has developed a complete distrust of the Layabout profession.

History: He was born into a rich family. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Racist. Bonds: Job, Rich, Attractive. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Medrash Mohradyllion, Male Dragonborn Wizard 5
Medium (6'4") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Auran, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 400 gp. Obsidian (7 gp). Rock crystal (80 gp).


Social Check DCs


Pâsh Ashton, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears many layers of old clothing at all times. His red hair is drawn into a tight pony tail with a dagger scrunchie. He has green eyes.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Mortician, who enjoyed hunting, Pâsh was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Pâsh took refuge in the old dungeon and found the beat up longsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others.

Ideals: Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Nature. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Pâsh Ashton, Male Half-Orc Paladin 9
Medium (5'7") Half-Orc, Chaotic Good (CR 9)
Armor Class 10
Hit Points 75 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)10 (+0) 11 (+0)12 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mozikth Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His crest is short and white. He is baby faced.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.

History: He was born in the west, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Immigrant, Enemies. Occupation: Sailor

Voice: Dutch accent

Attributes [hide]

Mozikth Ghaallixirn, Male Dragonborn Sorcerer 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)8 (-1) 13 (+1)11 (+0)
Skills History +1, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 22000 sp. 1 Silver holy symbol. 1 Masterwork Musical instrument. 1 Spyglass.


Social Check DCs


Charles Everly, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy black hair. His brown unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Disease, Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Crown-heir

Voice: Hollow voice

Attributes [hide]

Charles Everly, Male Human Bard 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)10 (+0) 12 (+1)14 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 2000 cp.


Social Check DCs

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