Dondon Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His brown hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Dondon was born the youngest of three triplets. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Cartwright
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 4)
Armor Class 16
Hit Points 13 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +7 / 1d10+5, Grapple +5
Possessions: 4000 sp. 1 Minor magic item.
Erky Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. His long red hair is drawn into a two foot long braid. His eyes are green and beady.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Erky took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Joker, Gifted. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Barkeep
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 9)
Armor Class 13
Hit Points 50 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 190 pp.
Darrow Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a sickle. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.
Personality: He has always had a great fascination with Halfling culture. He also hits on women, regardless of circumstances.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: Wants a kiss; and wants to open a new tavern
Flaws: Racist. Bonds: Rich, Has a crush, Mentor, Job. Occupation: Animal Trainer
Voice: American accent
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 75 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Druidic, Gnoll
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 24000 sp. Golden yellow topaz (1200 gp). Zircon (60 gp). Black pearl (1200 gp). Obsidian (9 gp). Jade (120 gp). Chrysoprase (60 gp).
Balam Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. He has chestnut hair. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Balam embodies much of what other species detest in the Tieflings. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Balam was born with his mother's beautiful face. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant, Job. Occupation: Bookbinder
Voice: Relaxed voice
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 56 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Banded agate (11 gp). Golden yellow topaz (900 gp). Moss agate (11 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orsik Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a black armored body suit, with a simple blue line shooting up and back down. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He is a Ploughman first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.
Motivation: Money/treasure; and he is greedy
Flaws: Ugly. Bonds: Job, Rich, Immigrant. Occupation: Ploughman
Voice: German accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!