Alex Remington, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of jet and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is greasy and uncared for. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and to find somewhere to settle down
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Rich, Religious. Occupation: Baker
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wymar Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a white costume with the symbols of death on his torso. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His red hair is matted, messy, and big. His eyes are likewise green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of southern immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Joker. Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Fletcher
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 30 gp.
Takra Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is auburn and curly. He has a tattooed face.
Personality: He will rave to anyone who will listen. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Marshal
Voice: German accent
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 9)
Armor Class 9
Hit Points 78 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Orc
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 10000 sp. Black pearl (1200 gp). Golden yellow topaz (1200 gp). Moss agate (7 gp). 1 Minor magic item. 1 Minor magic item.
Himo Koehlanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a long, black, dusty cloak. His long auburn hair reaches down to his waist. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is almost excessively polite to everyone, even when angry. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has achieved small success as a Stableman.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Shy, Insane, Racist. Bonds: Attractive, Criminal record, Job. Occupation: Stableman
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 7)
Armor Class 12
Hit Points 35 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 800 gp. Golden yellow topaz (700 gp). Emerald (1100 gp). 1 Minor magic item.
Vondal Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in white turtlenecks beneath a yellow coat with tan slacks. He wears his silver hair down. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Vondal took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Immigrant. Occupation: Banker
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
Possessions: 150 gp. Eye agate (6 gp).
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