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NPC Generator

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Advanced [show]


Guy Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a Stetson hat to hide his balding. His eyes are violet and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Guy was born with his father's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Guy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Fighting, Athletic, Professionalism, Impeccable. Bonds: Attractive. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Guy Melancon, Male Human Aristocrat 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)8 (-1) 12 (+1)16 (+3)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp.


Social Check DCs


Miles Rolands, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing the road beaten gear of a warrior. His chestnut hair is thinning but still full. His amber eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with a lost civilization.

History: He was born into a rich family. After coming to the age of reason, Miles took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Impeccable, Gifted. Bonds: Adventurer, Rich, Job. Occupation: Actor

Voice: Dark and ominous

Attributes [hide]

Miles Rolands, Male Half-Elf Ranger 15
Medium (5'1") Half-Elf, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 14 (+2)10 (+0) 11 (+0)13 (+1)
Skills Stealth +7, Survival +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 500 pp. Golden circlet with four aquamarines (3000 gp). A roughly beaten golden orb (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his bastard sword ready. He keeps his gray fur in a pixie cut. His eyes, though not visible through his cowl, are amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. Spear liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Spear and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Rich, Military, Nature. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Spear In the Wind, Male Tabaxi Aristocrat 7
Medium (5'9") Tabaxi, True Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)16 (+3) 14 (+2)16 (+3)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Draconic
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +6

Possessions: 1100 gp. White opal (1600 gp). Zircon (70 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and grey robe with the hood down. He keeps his blonde hair in a pixie cut. He has several tiny amethyst earrings on each ear.

Personality: He will rave to anyone who will listen. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by giants. Gomory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Rich, Religious, Enemies. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Gomory Gyula, Male Human Warlock 11
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 73 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +5, History +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 60 pp. Azurite (10 gp). Rock crystal (60 gp). Golden yellow topaz (1600 gp). Onyx (60 gp). Aquamarine (1600 gp). Fiery yellow corundum (400 gp). Moss agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Burgell Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of magic around his neck, and a greataxe on his belt. His whole body is exceptionally muscular. He has a long brown beard with little hanging trinkets. His eyes are gray and catlike.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Burgell's homeland. Burgell decided to take the middle way and become a bodyguard. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is content

Ideals: Fighting, Passionate, Entrepeneur. Bonds: Immigrant, Poor. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Burgell Tarkelby, Male Gnome Ranger 4
Small (3'8") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)16 (+3) 10 (+0)14 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Abyssal, Infernal
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs

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