Dynamic Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He has no fur. He wears large thick round spectacles.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.
History: Dynamic was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. He has never given up on his poetry dream.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Artistic, Persistence, Logical. Flaws: Ugly, Antagonistic. Occupation: Ruler
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 sp. White pearl (80 gp).
Carrie Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears baggy white pantaloons and a grey scarf. He wears his blonde hair down. His face is scarred and worn.
Personality: He is fixated on the number 76. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.
History: He got into the Map Maker business at a young age. He found a children's book about a Elf Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and to be a navigator again
Ideals: Pacifist. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 60 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Draconic, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1 Minor magic item.
Salasar Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft grey waves gently in the breeze, and his gloved hand is found clutching a nunchaku. He wears a top hat to hide his balding. His otherwise smooth face is marked with small tiny scars.
Personality: He is irascible and easily irritated. He feeds upon the attention of others.
History: Salasar was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Find a way to reverse the transformation of his sister; and he is greedy
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Fisher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp. 1 Masterwork studded leather.
Umpen Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and wears long strands of amethyst and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair up in a very large beehive style do. His violet eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Joker, Logical. Flaws: Insane. Bonds: Rich, Adventurer. Occupation: Sage
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 57 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +3
Possessions: 80 pp. Red garnet (50 gp). Moonstone (60 gp). Tiger eye turquoise (12 gp). Chalcedony (60 gp).
Mehen Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" western man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His crest, while still mostly rusty, has prominent grey streaks. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a wizard, Mehen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his father out around the business and became quite the natural. He has achieved small success as a Merchant.
Motivation: He is unsatisfied with his job.
Ideals: Joker, Optimist. Bonds: Mentor, Job. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Druidic, Draconic
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. Azurite (16 gp). Citrine (60 gp). Malachite (16 gp). Blue sapphire (400 gp).
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