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Shedinn Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His silver crest is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Shedinn was born with his mother's beautiful face. His childhood dream was to be a Engraver, but he was a colossal failure. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Spy

Voice: Speaks with back of mouth

Attributes [hide]

Shedinn Sumnarghthrysh, Male Dragonborn Ranger 7
Medium (6'8") Dragonborn, Chaotic Good (CR 7)
Armor Class 9
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 60000 cp. Blue quartz (9 gp). Amethyst (130 gp). Black star sapphire (500 gp). Deep green spinel (130 gp).


Social Check DCs


Paymon Speed, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his quarterstaff. He keeps his chestnut hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Due to his spouse's obsession with being a Mayor they were divorced and he won custody of their daughter. He worked as a Sculptor, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted, Artistic. Flaws: Fearful. Bonds: Family. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Paymon Speed, Male Tiefling Cleric 5
Medium (5'9") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Athletics +4, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 800 gp.


Social Check DCs


Valafar Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair, when down, is lengthy. His ears are large.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.

History: Valafar lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Slave Trader, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has achieved small success as a Glassblower.

Motivation: To reunite with his absent mother; and doesn't want to be a glassblower and was forced into it by his family

Ideals: Fighting, Athletic, Persistence. Flaws: Ugly. Bonds: Job, Family. Occupation: Glassblower

Voice: Thin and wheezing

Attributes [hide]

Valafar Conviction, Male Tiefling Fighter 3
Medium (6'6") Tiefling, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)11 (+0) 12 (+1)18 (+4)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Obsidian (12 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Heskan Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is wearing a long, tan cloak. Beneath his clothing is a huge mess of scar tissue. His scarlet crest is kept up in a ponytail inside a wide-brimmed hat. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Many drow want him driven away; and to reunite with his old friends

Ideals: Professionalism. Flaws: Hedonist. Bonds: Slave, Nature, Adventurer, Enemies. Occupation: Sellsword

Voice: Strong lisp

Attributes [hide]

Heskan Baharoosh, Male Dragonborn Rogue 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Intimidation +4, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shadow Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who very much looks the part of a Miller. His orange fur is heavily combed to the left. His eyes, though not visible through his cowl, are hazel.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born at the edge of vast plains. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He left for the east, certain he would find work there.

Motivation: To be a Healer again; and wants to open a new tavern

Ideals: Logical. Bonds: Job, Nature, Immigrant, Rich. Occupation: Miller

Voice: Speaks with back of mouth

Attributes [hide]

Shadow Wind, Male Tabaxi Fighter 4
Medium (6'4") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Acrobatics +6, Animal Handling +3
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Goblin
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +3

Possessions: 23000 cp. 1 Minor magic item.


Social Check DCs

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