Hunter Everleigh, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is knotted and matted. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 4 years old his parents immigrated from the west. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Attractive, Immigrant. Occupation: Assassin
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Breastplate.
Carrie Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his sword. His golden hair is singed and shortened. He wears an eyepatch.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born to a pair of adventurers, Carrie grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He now travels the world, in search of power and loot.
Motivation: Wants to have a good time and be beloved.
Ideals: Persistence, Optimist. Flaws: Ugly. Bonds: Adventurer. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. Violet garnet (400 gp). Deep blue spinel (400 gp).
Dain Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears very tight pants and wife beaters, though occasionally he sports a brown coat. His skin is also unnaturally pale. His tied-back hair is white. His amber unseeing eyes seem to look past you.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to end his boredom
Flaws: Ugly, Disease, Emotional, Shy. Bonds: Rich. Occupation: Masseuse
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. Coral (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Flame Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is very fat, and wears white leather gloves, a white jacket, and tight pants. He wears his lavender fur up. He has a tattooed face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Flame liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and an old rival family wants him found
Ideals: Professionalism. Flaws: Ugly, Antagonistic, Disease. Bonds: Nature. Occupation: Beggar
Voice: Loud with bravado
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 67 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Giant, Terran, Celestial
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 1200 gp. Carnelian (60 gp). Coral (50 gp). Zircon (60 gp). Jet (50 gp).
Hupe Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His auburn hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Hupe was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wishes to resurrect an old love; and retire the richest man in the north
Ideals: Entrepeneur, Professionalism. Flaws: Ugly. Bonds: In love, Poor. Occupation: Interpreter
Voice: Shortens vowels
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 190 gp.
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Their contribution stands as a beacon of hope for all adventurers!