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Advanced [show]


Wobbles Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man tends to wear a large black jacket. His clothes are grease stained in places. He has wavy white hair. His eyes are green and beady.

Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Brewer, Wobbles learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and expand his business

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Job, Adventurer. Occupation: Brewer

Voice: Soft and melodious

Attributes [hide]

Wobbles Munggen, Male Gnome Warlock 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 39 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 19 (+4)10 (+0) 12 (+1)10 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Sardonyx (30 gp).


Social Check DCs


Gunter Harlow, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is typically in his Brewer uniform. He keeps his long blonde hair kept up in a rat tail. His eyes are gray and he is always smoking a pipe.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gunter took refuge in the ruined castle and found the beat up kukri and armor he uses now. He tends to his Brewer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job.

Ideals: Justice, Philantrophist, Entrepeneur. Bonds: Job, Nature. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Gunter Harlow, Male Human Cleric 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Investigation +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp. Cloth of gold vestments (120 gp).


Social Check DCs


Gerald Leighton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man is generally well dressed albeit a few years behind the times. His brown hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed, Hedonist. Bonds: Attractive, Nature. Occupation: Adventurer

Voice: German accent

Attributes [hide]

Gerald Leighton, Male Human Wizard 11
Medium (5'11") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 13 (+1)14 (+2)
Skills Medicine +5, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2800 gp.


Social Check DCs


Delg Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a lot of dark rich colors, with gold accents. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Someone believes him a fraud; and further expansion of business

Ideals: Justice. Bonds: Attractive, Enemies, Poor, Job. Occupation: Marshal

Voice: Thin and wheezing

Attributes [hide]

Delg Frostbeard, Male Dwarf Bard 1
Medium (4'4") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 1 Breastplate.


Social Check DCs


Dean Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'6" southern man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is greying and his face has many wrinkles. He has gleaming, smiling hazel eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Dean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Dean was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: His religion dominates his actions.

Bonds: Poor, Job, Military, Religious, Adventurer. Occupation: Soapmaker

Voice: Dutch accent

Attributes [hide]

Dean Melancon, Male Half-Elf Cleric 12
Medium (5'6") Half-Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 81 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 12 (+1)18 (+4)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 1000 gp. Chrysoberyl (160 gp). Black pearl (300 gp). Sard (80 gp). Emerald (1600 gp). Zircon (80 gp). Rhodochrosite (11 gp).


Social Check DCs

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