Quarion Zhou, Male Half-Elf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a rose on it. His black hair is greasy and uncared for. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He always tries to repair and not replace. It was this mentality that drove him into the Banker business.
History: Born in the west to a Banker, Quarion learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Money/treasure; and wants to open a new tavern
Ideals: Passionate, Persistence, Justice. Flaws: Ugly. Bonds: Rich, Job. Occupation: Banker
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Celestial, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Gubu Bentley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has dyed his greying silver hair a little too much giving a sharp silver color. His eyes are likewise blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a logical person and will generally grow upset if things defy logic and science.
History: He comes from a rich southern family. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur, Logical. Flaws: Emotional. Bonds: Rich, Slave. Occupation: Shipwright
Voice: Smoker's lung
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 46 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60000 cp.
Harvest Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his blue boots flare out at the collars. His beige fur has been sun bleached extensively. He has gleaming, smiling blue eyes.
Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them
History: He was born blind and as such lacked many opportunities for work. There was a wharf not far from home where he often wandered off to fish. He then took over the family business and is one of the better Miller for hire.
Motivation: He seems to be bored by most things; and further expansion of business
Flaws: Disease, Shy, Mundane. Bonds: Nature, Job. Occupation: Miller
Voice: Loud with bravado
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 15
Hit Points 83 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +9 / 3d6+5, Grapple +5
Possessions: 120 pp. Violet garnet (1300 gp). Star rose quartz (50 gp). Black pearl (1300 gp). Red garnet (100 gp). Alexandrite (1300 gp). Aquamarine (1300 gp). Rock crystal (50 gp). 1 Minor magic item.
Ahrim Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his brown robe and has his greataxe always slung over his shoulder. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear.
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Religious, Mentor. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 58 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item.
Olunt Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His hair is golden, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving Animals are drawn to him, and he is able to talk to them.
History: Olunt was born with his mother's beautiful face. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Mercenary, and he later adopted a second son.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family.
Ideals: Joker, Gifted. Bonds: Attractive, Immigrant, Family. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 290 gp.
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