Nuraval Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. His chestnut hair is unkempt and raggedy. His green eyes are passionate and lively.
Personality: Eccentric and domineering, Nuraval will drive conversation. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born to a Fletcher, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Guard hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Guard
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1800 sp. 1 Everburning torch.
Aramil Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a black vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has wavy chestnut hair. He wears large thick round spectacles.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a great chef.
History: He served in the navy to pay for his family's outstanding loans. When Aramil reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Ideals: Gifted, Philantrophist. Flaws: Ugly, Selfish. Bonds: Military. Occupation: Spice Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Great In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears long strands of emerald and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a Stetson hat to hide his balding. His eyes are yellow and catlike.
Personality: Overbrimming with self-confidence, Great isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Great was raised in a hard working conservative environment. His childhood dream was to be a Bricklayer, but he was a colossal failure. He has worked as a Mercenary like his mother before him.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Athletic, Impeccable. Bonds: Rich, Adventurer, Job. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
Possessions: 200 gp.
Thamior Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length chestnut hair. He has gray eyes and a tan hat with a pastel feather.
Personality: This man loves dancing and to teach people dancing more than just about anything. He takes great joy in being the best Weaver in town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He struck the Weaver job and began his own company from there.
Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and he wants nothing more than to rejoin the army
Ideals: Artistic. Bonds: Attractive, Poor, Job, Military. Occupation: Weaver
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
Possessions: 5000 cp. Banded agate (5 gp). Rock crystal (80 gp). Hematite (5 gp). 1 Minor magic item.
Bhevek Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" eastern man, he is wearing a long, blue cloak. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He got into the Farmer business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions; and obtaining odd cultural halfling artifacts is his passion
Ideals: Philantrophist. Bonds: Job, Adventurer, Religious. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +7
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!