Koeth Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Sculptor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His head has been shaved. His amber eyes peer out from beneath his wide-brimmed violet hat.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. His childhood dream was to be a Shepherd, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: To be a Shepherd again.
Flaws: Ugly, Addict. Bonds: Job, Immigrant, Military. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 3)
Armor Class 15
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 20 (+5) | 12 (+1) | 11 (+0) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp. Silver pearl (40 gp). Moonstone (30 gp). Jet (40 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Norûk Kirby, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'7". He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it, and his gloved hand is found clutching a nunchaku. He wears his white hair up. He wears round tiny glasses practically rammed into his face.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born on a small isolated farm. He dropped out of school before completing his studies. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Enemies, Nature. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 64 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +7
Possessions: Eye agate (15 gp). Jet (100 gp). Alexandrite (800 gp). Blue quartz (15 gp). Rose (60 gp). Amber (100 gp). Sardonyx (60 gp).
Aura In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his beige fur in a pixie cut. His amber eyes dart from person to person.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Aura was born the youngest of three triplets. He dropped out of school before completing his studies. By chance he met his sister recently and the two have been together since.
Motivation: A strong sense of loyalty to Tabaxi people; and wants to raise his children well
Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Adventurer, Family. Occupation: Carter
Voice: Stutters
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 24 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 60000 cp. 1 Minor magic item.
Igden Murnig, Male Gnome [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His black hair is cut short with large spiked bangs in the front. His eyes are a pleasant green.
Personality: Overbrimming with self-confidence, Igden isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Igden was born in the west. At a young age he loved to build and create. Igden was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Igden decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Impeccable, Persistence. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Knight
Voice: Speaks with a cold
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 80 gp.
Naeris Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large red jacket. His silver hair is styled in orderly dreadlocks. His eyes are likewise gray.
Personality: Naeris speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is compelled to act according to his religious beliefs; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Bonds: Military, Family, Religious. Occupation: Navigator
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 46 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Infernal
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 6000 sp.
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