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Theobald Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He is well dressed, but even with his fine clothing he looks run-down. He is bald on top and has large black tufts of hair around his ears. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Engraver, who enjoyed hunting, Theobald was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered east to less war torn lands. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and he's looking for his big break

Flaws: Ugly, Impulsive, PTSD. Bonds: Adventurer, Nature. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Theobald Simmons, Male Half-Elf Monk 5
Medium (5'0") Half-Elf, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)15 (+2) 10 (+0)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven, Gnome, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4

Possessions: 4000 sp.


Social Check DCs


Boddynock Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many yellow ritualistic tattoos. He wears a robe, a symbol of the sun god around his neck, and a bastard sword on his belt. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His brown unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Philantrophist. Flaws: Disease, Impulsive. Bonds: Immigrant. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Boddynock Nucklestamp, Male Gnome Commoner 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)10 (+0) 14 (+2)9 (-1)
Skills Insight +4, Investigation +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Brass mug with jade inlays (400 gp).


Social Check DCs


Thamior Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple brown line shooting up and back down. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a clover on it. He wears his brown hair up. His eyes are likewise amber.

Personality: Aggressive, abrasive, and angry, Thamior embodies much of what other species detest in the Half-Elves. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Gifted from a young age, Thamior studied abroad. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic, Shy. Bonds: Adventurer. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Thamior Qualanthri, Male Half-Elf Ranger 13
Medium (4'11") Half-Elf, Lawful Evil (CR 13)
Armor Class 12
Hit Points 96 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Intimidation +3, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Infernal, Ignan
Attacks Melee +4 / 4d4+0, Ranged +6 / 4d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 400 pp. 1 Minor magic item.


Social Check DCs


Rûg Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. His moppish silver hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is a bit of a kleptomaniac; and he has comitted a past crime that haunts him to this day

Flaws: Addict, Antagonistic. Bonds: Enemies, Military, Criminal record. Occupation: Detective

Voice: growls and snarls, animalistic

Attributes [hide]

Rûg Marlee, Male Half-Orc Bard 4
Medium (5'5") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Astar Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His whole body is exceptionally muscular. His dark red hair is knotted and matted. This silver eyed westerner is not easily forgotten.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was granted martial powers by his dying brother.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Addict. Bonds: Rich, Immigrant, Mentor. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Astar Enigma, Male Tiefling Ranger 8
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)12 (+1) 18 (+4)14 (+2)
Skills Acrobatics +4, Deception +5
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: 900 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs

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