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NPC Generator

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Advanced [show]


Kilvar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears an entirely white suit with brown socks and a vest with buckled shoes. He is muscular with a powerful set of arms. His silver hair is greasy and uncared for. He has a tattooed face.

Personality: Overbrimming with self-confidence, Kilvar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is currently in port desperately looking for someone to get him out; and he is a bit of a kleptomaniac

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Slave, Criminal record. Occupation: Barkeep

Voice: pre-pubescent

Attributes [hide]

Kilvar Daraln, Male Dwarf Paladin 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 160 gp. A miniature golden chest with tiny emeralds lining the top (110 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Large well-done wool tapestry (400 gp). 1 Half-Plate.


Social Check DCs


Kipper Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears pastel cloth garments or leather armor. He carries a battered glaive and tarnished greatsword as well. He has shaved his head bald. His hazel unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). After a long history of fighting, Kipper and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he's repulsed by the pc

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Adventurer, Mentor. Occupation: Barkeep

Voice: Hissing voice

Attributes [hide]

Kipper Ironhide, Male Gnome Fighter 4
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 9 (-1)17 (+3)
Skills Athletics +2, History +3
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Kody Soames, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His brown hair has been sun bleached extensively. His green eyes dart from person to person to random spaces in the air.

Personality: Calm and collected, he is a well trained Spice Merchant. He always tries to repair and not replace. It was this mentality that drove him into the Spice Merchant business.

History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Persistence, Impeccable. Bonds: Immigrant, Job, Rich. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Kody Soames, Male Human Wizard 8
Medium (5'5") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 50 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 700 gp. An abacus with copper, silver and gold markers (50 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Patrick Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a green coat. He wears his chestnut hair up. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: Born in the south to a Healer, Patrick learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Joker. Flaws: Selfish. Bonds: Job, Attractive, Debt. Occupation: Healer

Voice: Dutch accent

Attributes [hide]

Patrick Flows, Male Half-Elf Druid 4
Medium (4'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)15 (+2) 16 (+3)10 (+0)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: Just what you see.


Social Check DCs


Mindartis Nailo, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His auburn hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: Aggressive, abrasive, and angry, Mindartis embodies much of what other species detest in the Elves. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He is the product a well kept family trust fund and as such has never really known need. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is greedy.

Ideals: Athletic, Extrovert. Flaws: Antagonistic, Fearful. Bonds: Rich. Occupation: Bookbinder

Voice: Relaxed voice

Attributes [hide]

Mindartis Nailo, Male Elf Cleric 1
Medium (4'11") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)8 (-1) 10 (+0)10 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 10
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 3000 cp.


Social Check DCs

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