Mozikth Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a grey vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His whole body is exceptionally muscular. He has no crest. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. Further he is a bit of a stoner and is frequently out of it.
History: Mozikth was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly, Addict. Bonds: Immigrant, Job. Occupation: Fletcher
Voice: American accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Ombul Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man wears a brown armored body suit, with a simple tan line shooting up and back down. His clothes are grease stained in places. He wears his red hair up in a very large beehive style do. He is baby faced.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the east. Ombul was born on a far eastern island where he grew up under the tutelage of his mother, an expert Detective. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Joker, Logical. Bonds: Poor, Immigrant. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Krûk Garfield, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. He keeps his black hair in a pixie cut. His hazel eyes peer out from beneath his broad brown hat.
Personality: Overbrimming with self-confidence, Krûk isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He is lazy, self-centered, vain, and jealous.
History: Krûk was born with his father's beautiful face. A few years later when the east was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Immigrant, Adventurer. Occupation: Scribe
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 60 gp. 2 Acid flasks.
Beloril Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of emerald and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. His white hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are brown.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born to a criminal king-pin and mafia family Beloril liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is greedy.
Bonds: Rich, Enemies, Family, Criminal record, Nature. Occupation: Glassblower
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 110 gp. Golden yellow topaz (200 gp). Peridot (80 gp).
Nicholas Dumph, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Nicholas was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He now spends his time doing works of charity.
Motivation: He feels kind of lost in life; and to be a doctor again
Ideals: Joker, Philantrophist. Flaws: Depressed. Bonds: Job. Occupation: Butcher
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 3000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
