Quarion Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports grey clothing, slightly heavier than average wear. His hair is blonde and curly. His hazel eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Merchant business.
History: Born in a small village he learned the ways of the warrior from his mother. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Fighting, Persistence. Bonds: Criminal record, Job, Military. Occupation: Merchant
Voice: Posh accent
Attributes [hide]
Medium (5'1") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 220 gp.
Ahrim Rescue, Male Tiefling [Permalink]
Personal [hide]
Description: This western man wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His clothes are grease stained in places. His hair, while still mostly black, has prominent grey streaks. His eyes are silver.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he wants nothing more than to rejoin the army
Flaws: Mundane, Fearful. Bonds: Poor, Immigrant, Military. Occupation: Cartwright
Voice: Smoker's lung
Attributes [hide]
Medium (6'10") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 500 gp.
Cairn Quiet, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears professional attire, and sports empty pouches on his belt. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Flattery will make him almost putty in your hands.
History: Cairn was born the youngest of three triplets. In his 18th year, his parents were killed by a giants raid, leaving Cairn alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Architect they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: To reunite with his absent mother; and several ex partners dislike his way of doing things and want revenge
Ideals: Optimist. Flaws: Selfish. Bonds: Attractive, Family, Enemies. Occupation: Crown-heir
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 41 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 50000 cp.
Serpent Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Sage. He has cinnamon fur. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is an amazing painter.
History: Born in a small village he learned the ways of the warrior from his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Gifted, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 20000 cp. 1 Minor magic item.
Zaffrab Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a card on it. His red hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He plays an instrument quite well.
History: Zaffrab hails from a village terrorized by brigands. In his 11th year, his parents were killed by a brigands raid, leaving Zaffrab alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Spice Merchant
Voice: Italian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 13)
Armor Class 12
Hit Points 56 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 400 pp. Peridot (80 gp). Brown-green garnet (50 gp). Jet (50 gp). Deep blue spinel (1400 gp). Azurite (4 gp). Carnelian (80 gp). Azurite (4 gp). Blue quartz (4 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
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