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NPC Generator

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Advanced [show]


Enialis Firahel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely black suit with brown socks and a vest with buckled shoes. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born the only child of a wealthy merchant. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease, Forgetful. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

Enialis Firahel, Male Half-Elf Aristocrat 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnoll, Ignan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: Moonstone (80 gp). Moonstone (80 gp).


Social Check DCs


Flask Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has dyed his greying orange fur a little too much giving a sharp orange color. His copper eyes lackadaisically let the world flow into them.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Flask was born with his mother's beautiful face. His childhood dream was to be a Dyer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's in love; and he's attracted to the pc

Flaws: Antagonistic. Bonds: Job, Attractive, Has a crush. Occupation: Bookbinder

Voice: Jamaican accent

Attributes [hide]

Flask Of World, Male Tabaxi Sorcerer 9
Medium (5'5") Tabaxi, Lawful Good (CR 9)
Armor Class 10
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Sylvan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366664

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A 3'7" northern man, he wears a red collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His hair is white and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Cockaby was raised in a hard working conservative environment. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: A deep hatred of gnolls; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate, Logical. Bonds: Job, Rich, Enemies. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Cockaby Raulnor, Male Gnome Warrior 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)11 (+0) 10 (+0)8 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp.


Social Check DCs


Ulblyn Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He wears his blonde hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Someone believes him a fraud; and to pay off his debts

Flaws: Ugly, Addict, Shy. Bonds: Nature, Poor. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Ulblyn Warmwater, Male Halfling Fighter 4
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 16
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 18 (+4)12 (+1) 17 (+3)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5

Possessions: 1 Minor magic item.


Social Check DCs


Azzakh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. His crest is short and silver. His gold eyes dart from person to person to random spaces in the air.

Personality: He is happy with his job as a Animal Trainer. He turns his eye from what people do, preferring to live and let live. He is obsessed with a lost civilization.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. In the meantime he has taken over work as a Animal Trainer and occasionally as a mercenary.

Motivation: He is unsatisfied with his job; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Adventurer. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Azzakh Xephyrbahnor, Male Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 8 (-1)17 (+3)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp.


Social Check DCs

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