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Advanced [show]


Gomory Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of giants once and for all.

History: A powerful slaver made him what he is. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting giants, the young Gomory began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against giants; and revenge

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Enemies, Mentor. Occupation: Painter

Voice: Spanish accent

Attributes [hide]

Gomory Wentworth, Male Human Druid 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)17 (+3) 14 (+2)14 (+2)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Sylvan, Giant
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp.


Social Check DCs


Kelter Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is cut close to his head. His eyes are blue and catlike.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He receives visions of the future at random moments

History: He was born at the edge of vast desert. He helped his father out around the business and became quite the natural. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Depressed. Bonds: Rich, Job, Nature. Occupation: Marshal

Voice: Raspy

Attributes [hide]

Kelter Stoutman, Male Halfling Adept 3
Small (2'11") Halfling, Neutral Good (CR 3)
Armor Class 14
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his monstrous two handed axe ready. His scarlet crest is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. Further he is a bit of a stoner and is frequently out of it.

History: Born in the north to a Barber, Azzakh learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He ran away from his former home and has been making his living as a Barber for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Fighting, Persistence. Flaws: Addict. Bonds: Job, Enemies. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Azzakh Bhenkumbyrznaax, Male Dragonborn Rogue 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 11
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 18 (+4)18 (+4)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 1900 gp. Moonstone (70 gp). Amber (110 gp). Obsidian (11 gp). Peridot (70 gp). Iolite (70 gp). Deep blue spinel (700 gp).


Social Check DCs


Halimath Firahel, Male Elf [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His silver hair is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Halimath hails from a village terrorized by dire rats. In his 15th year, his parents were killed by a dire rats raid, leaving Halimath alone in the world. After a stint in an orphanage, he was adopted. He became a Weaver soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Optimist. Bonds: Poor, Attractive, Job, Enemies. Occupation: Weaver

Voice: Scratchy, weak

Attributes [hide]

Halimath Firahel, Male Elf Monk 8
Medium (5'0") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 37 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)17 (+3) 12 (+1)11 (+0)
Skills Deception +3, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal, Infernal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Art Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in blue turtlenecks beneath a tan coat with violet slacks. His fur, while still mostly beige, has prominent grey streaks. He wears large thick round spectacles.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Art is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. Recently he has begun working with bootleggers and crooks.

Motivation: To end his boredom; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Selfish, Mundane. Bonds: Nature, Criminal record. Occupation: Ploughman

Voice: Posh accent

Attributes [hide]

Art Of Winter, Male Tabaxi Expert 8
Medium (5'5") Tabaxi, Lawful Evil (CR 8)
Armor Class 12
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)13 (+1) 18 (+4)15 (+2)
Skills Animal Handling +7, Arcana +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 300 gp. Jasper (20 gp). Star rose quartz (20 gp). Black star sapphire (1500 gp). Red garnet (120 gp). Sard (20 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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