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NPC Generator

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Advanced [show]


Diggory Dumph, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fancy white suit. His long blonde hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Flaws: Impulsive. Bonds: Attractive, Mentor, Rich, Adventurer. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Diggory Dumph, Male Human Adept 2
Medium (6'4") Human, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Ignan
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 330 gp.


Social Check DCs


Quick Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries bows. His fur is red and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Herbalist, his father struggled to pay the bills. Like his father and his sister before him, after school he went straight into learning to become a Glassblower. He became a Glassblower soon after.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Selfish. Bonds: Attractive, Poor, Job. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

Quick Candle, Male Tabaxi Monk 7
Medium (5'3") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Carnelian (40 gp). Jet (70 gp).


Social Check DCs


Gimble Offund, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of ceremonial daggers on his belt, each one with a opal on the hilt. His hair is always cut to a buzz. He has a dull look in his hazel eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is afraid of women and trembles around them

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Gimble abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Gimble and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic, Shy. Bonds: Adventurer. Occupation: Apothecary

Voice: Hissing voice

Attributes [hide]

Gimble Offund, Male Gnome Paladin 4
Small (3'8") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 17 (+3)17 (+3)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item.


Social Check DCs


Morkral Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a violet suit, yellow shirt, and black tie. He is physically well-built. He has brown hair. His eyes are brown.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He comes from a rich northern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Mortician for the past few years.

Motivation: To be a Fisher again.

Flaws: Insomniac, Fearful. Bonds: Rich, Job. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Morkral Glanhig, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Athletics +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4

Possessions: 160 gp. 2 Alchemist’s fire.


Social Check DCs


Everard Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple black robe with brown stripes complete with hood. His skin is fair and his fingers are delicate and long. His golden hair is smooth and relatively long. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Everard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Mentor, Criminal record. Occupation: Laborer

Voice: Jittery and nervous

Attributes [hide]

Everard Ilphelkiir, Male Half-Elf Expert 5
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)18 (+4) 11 (+0)10 (+0)
Skills Athletics +6, Performance +3
Senses Passive Perception 10
Languages Common, Elven, Terran, Druidic, Draconic, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 100 gp. Violet garnet (1200 gp). Blue sapphire (1000 gp). Chrysoprase (50 gp). Malachite (7 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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