Thervan Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears a brown tunic with grey highlights, and long red pants that bunch up around his shoes. His clothes are grease stained in places. His red hair and beard is wavy and long. His eyes are likewise blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a slaver, Thervan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Thervan was born on a far southern forest where he grew up under the tutelage of his mother, an expert Detective. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Fighting. Flaws: Addict. Bonds: Poor, Immigrant, Mentor. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Giant
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5
Possessions: 5000 sp. Malachite (5 gp). 1 Minor magic item. 1 Minor magic item.
Adrex Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue cloak and cross-gartered grey stockings. His gold crest is braided into rings. His eyes are likewise gold.
Personality: Calm and collected, he is a well trained Marshal. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Adrex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He struck the Marshal job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Insane. Bonds: Job, Criminal record, Poor. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 600 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp).
Paymon Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His hair is red and very short. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Paymon hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born at the edge of vast plains. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Artistic, Athletic. Bonds: Rich, Nature, Adventurer. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 20 (+5) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
Possessions: Just what you see.
Crampernap Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. His skin is flawless and his violet eyes scan people very quickly.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the south. Crampernap was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Crampernap decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Terse. Bonds: Attractive, Immigrant, Criminal record. Occupation: Crown-heir
Voice: Farmer accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. 1 Chain shirt.
Duergath Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" western man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is greasy and uncared for. This brown eyed westerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Duergath was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has been saving his money to try and buy his sister's freedom.
Motivation: He is compelled to act according to his religious beliefs; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly. Bonds: Criminal record, Family, Job, Religious. Occupation: Merchant
Voice: French accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!