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Karg Peyton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many yellow ritualistic tattoos. He wears tight fighting clothing, which leaves very little to the imagination. He keeps his black hair in a flapper bob. He has hazel eyes and a blue hat with a yellow feather.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and he feels kind of lost in life

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Family, Rich. Occupation: Architect

Voice: Tuts and clicks tongue

Attributes [hide]

Karg Peyton, Male Half-Orc Barbarian 5
Medium (6'2") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 22 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 13 (+1)13 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc, Aquan, Halfling, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vassago Rise, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'4", this man sports brown clothing, slightly heavier than average wear. His hair is greying and his face has many wrinkles. His skin is flawless and his silver eyes scan people very quickly.

Personality: He is fixated on the number 46. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Locksmith, who enjoyed hunting, Vassago was taken on many hunting expeditions. Like his mother and his brother before him, after school he went straight into learning to become a Body Guard. After a long history of fighting, Vassago and his spouse have recently divorced.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Insane, Antagonistic. Bonds: Attractive, Nature, Job. Occupation: Body Guard

Voice: Jittery and nervous

Attributes [hide]

Vassago Rise, Male Tiefling Commoner 12
Medium (5'4") Tiefling, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 32 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 13 (+1)18 (+4)
Skills Perception +5, Religion +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2

Possessions: 2000 gp. 1 Minor magic item.


Social Check DCs


Gerald Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: He was born in a small mountains village. His first spouse was a Shepherd, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter

Ideals: Entrepeneur, Gifted. Flaws: Insane. Bonds: Nature, Family. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Gerald Floshem, Male Half-Elf Commoner 5
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)15 (+2) 16 (+3)10 (+0)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Elven, Draconic, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 10000 cp. Violet garnet (1500 gp). Moonstone (60 gp). Tiger eye turquoise (9 gp). Obsidian (9 gp).


Social Check DCs


Godfrey Stanford, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this western man wears a well pressed and immaculate suit (or dress). He has white hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Mortician business.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often

Ideals: Athletic, Persistence. Bonds: Attractive, Immigrant, Religious. Occupation: Mortician

Voice: Booming voice

Attributes [hide]

Godfrey Stanford, Male Human Aristocrat 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)8 (-1) 10 (+0)18 (+4)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Nuraval Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are gray and he is always smoking a pipe.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Nuraval enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Nuraval and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Opinionated, Persistence. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Poor. Occupation: Doctor

Voice: Stutters

Attributes [hide]

Nuraval Loderr, Male Dwarf Adept 7
Medium (4'3") Dwarf, True Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 14 (+2)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Ignan, Draconic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 90000 cp. Bloodstone (40 gp). White pearl (40 gp). Red-brown spinel (40 gp). Lapis lazuli (8 gp). 1 Minor magic item.


Social Check DCs

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