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NPC Generator

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Advanced [show]


Roland Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses well, typically a more casual-formal manner. His black hair is thinning but still full. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving His job bores him to no end. He has decided to make it more interesting.

History: He is a Slaad in disguise. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Joker. Bonds: Attractive, Adventurer, Criminal record. Occupation: Detective

Voice: Timid voice

Attributes [hide]

Roland Ramsay, Male Human Wizard 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Sammal Nowhere, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green coat over a blue low-cut shirt, and a feathered hat upon his head. His black hair is knotted and matted. His eyes are likewise white. His teeth are yellowed and unaligned.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 13th year, his parents were killed by a drow raid, leaving Sammal alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often

Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Enemies, Slave. Occupation: Guard

Voice: Farmer accent

Attributes [hide]

Sammal Nowhere, Male Tiefling Paladin 8
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 57 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 12 (+1)19 (+4)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1100 gp. Golden pearl (70 gp). Blue quartz (8 gp). Blue quartz (8 gp). Alexandrite (600 gp). Zircon (20 gp). Deep green spinel (70 gp).


Social Check DCs


Orryn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is well dressed, constantly wearing a brown suit, black shirt, and brown tie. His skin is also unnaturally pale. His hair is greying and his face has many wrinkles. He has gleaming, smiling gray eyes.

Personality: Orryn wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Disciplined. Flaws: Ugly, Secretive, Antagonistic. Bonds: Criminal record. Occupation: Shepherd

Voice: Forgets to breathe while speaking

Attributes [hide]

Orryn Ningel, Male Gnome Expert 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 18 (+4)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Enialis Galanodel, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is long and golden with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.

History: Enialis was born in the north. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his daughter.

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Family. Occupation: Cartwright

Voice: Laughs frequently while speaking

Attributes [hide]

Enialis Galanodel, Male Elf Commoner 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Everburning torch. 2 Thunderstones. 2 Holy water.


Social Check DCs


Fargrim Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes are passionate and lively.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He found a children's book about a Dwarf Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Poor. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Fargrim Aranore, Male Dwarf Expert 12
Medium (3'11") Dwarf, Neutral Good (CR 12)
Armor Class 12
Hit Points 81 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Athletics +5, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5

Possessions: 1000 gp.


Social Check DCs

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