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NPC Generator

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Advanced [show]


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears skinny pants and wears a grey and green robe with the hood down. His brown fur has been sun bleached extensively. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He has worked as a Assassin like his mother before him.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Justice, Impeccable. Bonds: Has a crush, Poor, Job. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Aura In the Wind, Male Tabaxi Expert 2
Medium (5'1") Tabaxi, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)13 (+1) 16 (+3)12 (+1)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +5

Possessions: 80 gp. Chrysoprase (40 gp). Rose (40 gp). Malachite (13 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Thistletop, Male Halfling [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'3" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is cut short with large spiked bangs in the front. He has several tiny topaz earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the south

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Rich, Job. Occupation: Assassin

Voice: Sleepy voice

Attributes [hide]

Bertram Thistletop, Male Halfling Fighter 2
Small (3'3") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Nature +3, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Jet (110 gp). Brown-green garnet (110 gp). 2 Thunderstones.


Social Check DCs


Crampernap Waggletop, Male Gnome [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his chestnut hair down. He has green eyes and a white hat with a tan feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Crampernap was raised in a hard working conservative environment. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of philosophers.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Justice, Logical. Flaws: Secretive. Bonds: Job, Religious. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Crampernap Waggletop, Male Gnome Barbarian 14
Small (3'8") Gnome, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 115 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)9 (-1) 15 (+2)18 (+4)
Skills Acrobatics +7, Deception +9
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +9

Possessions: 100 pp. Banded agate (6 gp). Freshwater pearl (6 gp). Coral (130 gp). Silver pearl (130 gp). Obsidian (6 gp). Golden pearl (130 gp). Violet garnet (1300 gp). Black opal (1400 gp). Aquamarine (1300 gp). Smoky quartz (30 gp). Smoky quartz (30 gp). Rose (30 gp). Rock crystal (30 gp). Red-brown spinel (130 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mugrunden Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears silk and lounges about seductively. His silver crest, when down, is lengthy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Mugrunden liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Mugrunden Zzzxaaxthroth, Male Dragonborn Druid 7
Medium (6'2") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Goblin
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 800 gp.


Social Check DCs


Hadarai Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family Hadarai was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hadarai decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Map Maker

Voice: Russian accent

Attributes [hide]

Hadarai Yaeldrin, Male Half-Elf Cleric 2
Medium (4'10") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)14 (+2) 15 (+2)17 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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