Valorean Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'8", this man is typically in his Butcher uniform. His blue crest is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. Valorean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He wants to meet his childhood hero; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Butcher
Voice: Hollow voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 16)
Armor Class 14
Hit Points 86 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
Possessions: 700 pp. Star rose quartz (50 gp). Aquamarine (1200 gp). Onyx (50 gp). Tiger eye turquoise (16 gp). Red spinel (60 gp). Sard (50 gp). Black pearl (1200 gp). Lapis lazuli (16 gp). Blue quartz (16 gp). Deep blue spinel (1200 gp). Rose (50 gp). Sardonyx (50 gp). Brown-green garnet (60 gp). Alexandrite (1200 gp). Jasper (50 gp). Chalcedony (50 gp). Peridot (50 gp). Eye agate (16 gp). Carnelian (50 gp). Lapis lazuli (16 gp). Deep blue spinel (1200 gp). Tiger eye turquoise (16 gp).
Balam Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His hair is dark red and curly. His eyes, though not visible through his cowl, are white.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Balam grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Adventurer. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 47 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3
Possessions: 8000 sp. 1 Minor magic item.
Theriatis Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a mace, but if one is not available he will default to his bow. His whole body is exceptionally muscular. His white hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.
Personality: Theriatis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical, Gifted. Bonds: Immigrant. Occupation: Cartwright
Voice: Nasally tone
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Reynard Sandoval, Male Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fitting clothing which further accentuates his frame. He keeps his long black hair kept up in a rat tail. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of western immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Reynard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Reynard. He used his abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Philantrophist, Optimist. Bonds: Attractive, Immigrant, Criminal record, Rich. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 40 gp. 1 Banded mail.
Tarhun Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a green coat over a violet low-cut shirt, and a small hat upon his head. His scarlet crest is kept up in a ponytail inside a small hat. His red eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is lazy, self-centered, vain, and jealous.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Athletic. Flaws: Selfish. Bonds: Family, Nature, Rich. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 900 gp. Banded agate (15 gp). Deep green spinel (150 gp). Star rose quartz (50 gp). Banded agate (15 gp). Deep blue spinel (700 gp). Deep green spinel (150 gp). Amethyst (150 gp). Iolite (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
