Orryn Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. His blonde hair is greasy and uncared for. His hazel eyes lackadaisically let the world flow into them.
Personality: Orryn is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Mayor father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life.
Ideals: Fighting, Justice. Flaws: Ugly, Depressed, Disease. Occupation: Layabout
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
William Quinton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His blonde hair is cut short. This green eyed northerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy, self-centered, vain, and jealous.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Assassin for hire.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he is unsatisfied with his job
Flaws: Ugly, Depressed, Selfish, Mundane. Bonds: Job. Occupation: Assassin
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 124 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 2200 gp. Gold and topaz bottle stopper cork (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Quarethon Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man prefers to wear brown clothing when he does not wear armor. His clothes are grease stained in places. His blue crest is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the east. He also has developed a complete distrust of the Courier profession.
History: He was born blind and as such lacked many opportunities for work. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Merchant job and began his own company from there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business
Ideals: Pacifist. Flaws: Disease. Bonds: Poor, Immigrant, Job, Criminal record. Occupation: Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 9)
Armor Class 12
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 7000 sp. Large well-done wool tapestry (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). Old masterpiece painting (1200 gp). An abacus with copper, silver and gold markers (110 gp).
Hamil Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man very much looks the part of a Miller, and a wedding ring on his left hand. He has a very tight haircut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he acts the brute, he is far gentler than he would appear. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Wishes to resurrect an old love; and sabotage a competitor
Ideals: Fighting. Flaws: Secretive. Bonds: Job, In love, Military. Occupation: Miller
Voice: pre-pubescent
Attributes [hide]
Small (3'0") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). 1 Masterwork Uncommon Weapon.
Rolf Bristol, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His black hair is still thick. He is baby faced.
Personality: He is extraordinarily eccentric. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Healer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Regain custody of his son; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Insane. Bonds: Rich, Criminal record, Family. Occupation: Healer
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 54 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Gnoll, Gnome, Halfling
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1900 gp. Tourmaline (90 gp). Sardonyx (30 gp). Red garnet (90 gp). Freshwater pearl (16 gp). Brown-green garnet (90 gp). Tiger eye turquoise (16 gp). Jasper (30 gp). Hematite (16 gp). Sard (30 gp).
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