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Advanced [show]


Watson Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a falchion on his belt. He carries with him a set of falchions on his belt, each one with a ruby on the hilt. His brown hair is braided into rings. He is very pretty but has cold, dead eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of dire rats once and for all.

History: Watson was born with his father's beautiful face. In his 14th year, his parents were killed by a dire rats raid, leaving Watson alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Watson was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Adventurer

Voice: Scratchy, weak

Attributes [hide]

Watson Goodearth, Male Halfling Fighter 4
Small (2'11") Halfling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Investigation +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Blue quartz (5 gp). Sard (20 gp).


Social Check DCs


Heward Winchester, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has a small bristly mustache and wavy chestnut hair. This green eyed westerner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.

History: Born in the west to a Slave Trader, Heward learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. Due to his spouse's obsession with being a Barber they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Joker, Persistence. Bonds: Job, Family, Enemies. Occupation: Slave Trader

Voice: Spits and sputters

Attributes [hide]

Heward Winchester, Male Human Monk 1
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)16 (+3) 13 (+1)14 (+2)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp.


Social Check DCs


Cask Peak, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His red fur is braided into rings. His eyes are yellow.

Personality: He will rave to anyone who will listen. The war was a terrible time for him, and Cask does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his mother was called into army service. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Logical. Flaws: Ugly, Insane, Depressed. Bonds: Military. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Cask Peak, Male Tabaxi Aristocrat 10
Medium (5'2") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)15 (+2) 13 (+1)17 (+3)
Skills Investigation +6, Survival +5
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1000 gp. Azurite (12 gp). Golden yellow topaz (400 gp). Obsidian (12 gp). Hematite (12 gp). Jade (130 gp). Silver pearl (130 gp). Violet garnet (400 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many yellow ritualistic tattoos. He is dressed in a clean white cloak covering his clean studded leather. He wears his auburn hair down. His amber unseeing eyes seem to look past you.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Baker father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Adventurer, Poor. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Alberich Steelfist, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 18 (+4)11 (+0) 15 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4

Possessions: 300 sp. 1 Chain shirt.


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a slight overbite and is overall scrawny. He sports a long brown beard, and similarly colored long hair. His gray eyes are slightly larger than normal.

Personality: Gilbert wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things

Ideals: Disciplined. Flaws: Mundane. Bonds: Immigrant, Military, Family. Occupation: Servant

Voice: Indian accent

Attributes [hide]

Gilbert Gentry, Male Human Aristocrat 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)15 (+2) 10 (+0)17 (+3)
Skills History +5, Performance +6
Senses Passive Perception 10
Languages Common, Auran, Goblin
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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