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Advanced [show]


Ar-Pratu Harper, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair, when down, is lengthy. He has a tattooed face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their daughter. He worked as a Stylist, and he later adopted a second daughter.

Motivation: To reunite with his absent mother; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Fearful. Bonds: Mentor, Family. Occupation: Stylist

Voice: Aggressive tone

Attributes [hide]

Ar-Pratu Harper, Male Half-Orc Rogue 2
Medium (5'7") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Athletics +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 280 gp. 1 Masterwork Common Melee.


Social Check DCs


Alberich Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His hair, while still mostly white, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Alberich took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Gifted. Bonds: Attractive, Slave, Criminal record, Military. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Alberich Holderhek, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Azzakh Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His top hat is riddled with cuts and holes. His gold eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great joy in being the best Priest in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the east were limited. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Azzakh Orexijandilin, Male Dragonborn Wizard 4
Medium (6'3") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 18 (+4)11 (+0)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 1 Minor magic item.


Social Check DCs


Leaf Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a red coat over a brown low-cut shirt, and a small hat upon his head. He wears his brown fur down. His fair skin shows little sign of his aristocratic breeding.

Personality: He acts crazy and hedonistic. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Flaws: Hedonist. Bonds: Attractive, Military, Mentor, Rich. Occupation: Blacksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Leaf Of Spirit, Male Tabaxi Wizard 6
Medium (6'3") Tabaxi, True Neutral (CR 6)
Armor Class 13
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: Just what you see.


Social Check DCs


Oskar Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large green mantle and cape that has been intricately interwoven into his red robe. His golden hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: He is calm most of the time but flees social interaction. He takes great joy in being the best Hunter in town.

History: He was born in a small plains village. Oskar was born on a far eastern plains where he grew up under the tutelage of his father, an expert Hunter. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Shy. Bonds: Immigrant, Job, Nature. Occupation: Hunter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Oskar Torevir, Male Dwarf Expert 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 55 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 100 pp. Smoky quartz (80 gp). Deep blue spinel (300 gp). Rock crystal (80 gp). Fire opal (500 gp). Red-brown spinel (90 gp). Blue quartz (12 gp). Iolite (80 gp). Bloodstone (80 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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