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NPC Generator

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Advanced [show]


Nuraval Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears an entirely yellow suit with tan socks and a vest with buckled shoes, and his gloved hand is found clutching a greatsword. His brown hair is greasy and uncared for. His violet eyes have a joyful gleam in them most of the time.

Personality: He is business-like. He takes instructions and follows them to the letter. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Roofer, his father struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his brother to traveling adventurers.

Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Poor, Family. Occupation: Shipwright

Voice: Soft and melodious

Attributes [hide]

Nuraval Glanhig, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)11 (+0) 15 (+2)10 (+0)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 270 gp. 1 Half-Plate.


Social Check DCs


Delebean Garrick, Male Gnome [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy white suit. He has a small bristly mustache and wavy blonde hair. He has a tattooed face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is lazy and tries to find solutions quickly.

History: Born to a Mortician, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to raise his children well

Ideals: Optimist. Flaws: Lazy. Bonds: Attractive, Poor, Family, Slave. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Delebean Garrick, Male Gnome Fighter 14
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 94 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 16 (+3)8 (-1)
Skills Arcana +7, Investigation +7
Senses Passive Perception 13
Languages Common, Gnome, Auran, Orc
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1

Possessions: 6000 gp. Large well-done wool tapestry (200 gp). Jeweled electrum ring (5000 gp). Sapphire pendant on gold chain (1600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Black velvet mask with numerous citrines (90 gp). Gold music box (4000 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Cloth of gold vestments (90 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp).


Social Check DCs


Shedinn Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, wearing tan shirts, loose pants, and blazers most of the time and is in decent physical shape. His black crest is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A true patriot, Shedinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Shedinn was born in the north. At a young age he loved to build and create. He has had some formal painting training, and achieved minor success. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Seeks redemption.

Ideals: Persistence, Artistic. Bonds: Attractive, Criminal record, Military. Occupation: Spice Merchant

Voice: Old Prospector

Attributes [hide]

Shedinn Xephyrbahnor, Male Dragonborn Ranger 4
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 14
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)11 (+0) 13 (+1)11 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 19000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gennal Amastacia, Male Elf [Permalink]

Personal [hide]

Description: He wears a black tunic with brown highlights, and long tan pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is long and white with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His brown unseeing eyes seem to look past you.

Personality: Gennal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his father was called into army service. He moved out north to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Criminal record, Military. Occupation: Fortune-teller

Voice: Soothing and warm

Attributes [hide]

Gennal Amastacia, Male Elf Druid 8
Medium (4'10") Elf, Lawful Evil (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)13 (+1) 12 (+1)15 (+2)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1400 gp. Solid gold idol (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean brown cloak covering his clean studded leather. His chestnut hair is matted, messy, and big. His brown eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Rolf and his spouse have recently divorced.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Fighting. Flaws: Ugly, Antagonistic, Addict. Bonds: Criminal record. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Rolf McLeod, Male Half-Elf Commoner 11
Medium (4'11") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 32 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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