Takra Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. His brown hair is long and unkept. His fierce violet eyes like to dwell on things.
Personality: Takra speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of southern immigrants he idolized his mother. Takra was born on a far southern island where he grew up under the tutelage of his mother, an expert Miller. He left for the south, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Immigrant. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 280 gp. 1 Breastplate.
Ur-Lasu Clive, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern man wears a well pressed and immaculate suit (or dress). He wears a top hat to cover his moderate length black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised by priests from a young age. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic. Bonds: Criminal record, Family, Religious, Mentor. Occupation: Slave Trader
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 8000 cp. Silver chalice with lapis lazuli gems (70 gp). An abacus with copper, silver and gold markers (70 gp).
Frederick Selevarun, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears baggy blue pantaloons and a pastel scarf. His white hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He likes to make people angry or surprised. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Sold as a small child to a necromancer, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frederick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Mentor, Military. Occupation: Crown-heir
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 43000 sp. 1 Minor magic item.
Zook Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears a tan tunic with black highlights, and long red pants that bunch up around his shoes. His brown hair has been sun bleached extensively. This hazel eyed westerner is not easily forgotten.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in a small village he learned the ways of the warrior from his father. Zook was born on a far western desert where he grew up under the tutelage of his father, an expert Gardener. He left for the west, certain he would find work there.
Motivation: He seems to be bored by most things; and he is content
Ideals: Joker, Fighting. Flaws: Mundane. Bonds: Immigrant. Occupation: Gardener
Voice: Irish accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Aquan, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Fulbar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He has a moderate pudge and is not very fit. His silver hair is cut jaggedly and amateurishly. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Gifted from a young age, Fulbar studied abroad. His druidic abilities were realized during a raid on his village. He struck the Farmer job and began his own company from there.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and further expansion of business
Ideals: Gifted. Flaws: Ugly, Racist, Forgetful. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 300 gp.
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